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Making knownEffect aware that there can be more than 4 potion effects
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@ -457,7 +457,9 @@ bool MWMechanics::Alchemy::knownEffect(unsigned int potionEffectIndex, const MWW
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static const float fWortChanceValue =
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static const float fWortChanceValue =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->getFloat();
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->getFloat();
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return (potionEffectIndex <= 1 && alchemySkill >= fWortChanceValue)
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return (potionEffectIndex <= 1 && alchemySkill >= fWortChanceValue)
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|| (potionEffectIndex <= 3 && alchemySkill >= fWortChanceValue*2);
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|| (potionEffectIndex <= 3 && alchemySkill >= fWortChanceValue*2)
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|| (potionEffectIndex <= 5 && alchemySkill >= fWortChanceValue*3)
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|| (potionEffectIndex <= 7 && alchemySkill >= fWortChanceValue*4);
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}
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}
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MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name)
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MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name)
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