mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-03-29 22:20:33 +00:00
Making knownEffect aware that there can be more than 4 potion effects
This commit is contained in:
parent
b73ed5ccac
commit
6c8c883dc0
@ -457,7 +457,9 @@ bool MWMechanics::Alchemy::knownEffect(unsigned int potionEffectIndex, const MWW
|
||||
static const float fWortChanceValue =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->getFloat();
|
||||
return (potionEffectIndex <= 1 && alchemySkill >= fWortChanceValue)
|
||||
|| (potionEffectIndex <= 3 && alchemySkill >= fWortChanceValue*2);
|
||||
|| (potionEffectIndex <= 3 && alchemySkill >= fWortChanceValue*2)
|
||||
|| (potionEffectIndex <= 5 && alchemySkill >= fWortChanceValue*3)
|
||||
|| (potionEffectIndex <= 7 && alchemySkill >= fWortChanceValue*4);
|
||||
}
|
||||
|
||||
MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name)
|
||||
|
Loading…
x
Reference in New Issue
Block a user