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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-04-09 21:44:54 +00:00

Fix crash when a target in a different cell is (un)locked

This commit is contained in:
Capostrophic 2018-06-19 20:33:30 +03:00 committed by Capostrophic
parent 0731d79c09
commit 6c23caadd7

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@ -644,8 +644,9 @@ namespace MWMechanics
{ {
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
const ESM::MagicEffect *magiceffect = store.get<ESM::MagicEffect>().find(effectId); const ESM::MagicEffect *magiceffect = store.get<ESM::MagicEffect>().find(effectId);
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target); MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target);
animation->addSpellCastGlow(magiceffect); if (animation)
animation->addSpellCastGlow(magiceffect);
if (target.getCellRef().getLockLevel() < magnitude) //If the door is not already locked to a higher value, lock it to spell magnitude if (target.getCellRef().getLockLevel() < magnitude) //If the door is not already locked to a higher value, lock it to spell magnitude
{ {
if (caster == getPlayer()) if (caster == getPlayer())
@ -658,15 +659,16 @@ namespace MWMechanics
{ {
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
const ESM::MagicEffect *magiceffect = store.get<ESM::MagicEffect>().find(effectId); const ESM::MagicEffect *magiceffect = store.get<ESM::MagicEffect>().find(effectId);
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target); MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target);
animation->addSpellCastGlow(magiceffect); if (animation)
animation->addSpellCastGlow(magiceffect);
if (target.getCellRef().getLockLevel() <= magnitude) if (target.getCellRef().getLockLevel() <= magnitude)
{ {
if (target.getCellRef().getLockLevel() > 0) if (target.getCellRef().getLockLevel() > 0)
{ {
MWBase::Environment::get().getSoundManager()->playSound3D(target, "Open Lock", 1.f, 1.f); MWBase::Environment::get().getSoundManager()->playSound3D(target, "Open Lock", 1.f, 1.f);
if (!caster.isEmpty()) if (!caster.isEmpty())
MWBase::Environment::get().getMechanicsManager()->objectOpened(getPlayer(), target); MWBase::Environment::get().getMechanicsManager()->objectOpened(getPlayer(), target);
// Use the player instead of the caster for vanilla crime compatibility // Use the player instead of the caster for vanilla crime compatibility
if (caster == getPlayer()) if (caster == getPlayer())