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Set character preview scene ambient to 0, 0, 0
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@ -160,7 +160,7 @@ namespace MWRender
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stateset->setAttributeAndModes(fog, osg::StateAttribute::OFF|osg::StateAttribute::OVERRIDE);
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stateset->setAttributeAndModes(fog, osg::StateAttribute::OFF|osg::StateAttribute::OVERRIDE);
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osg::ref_ptr<osg::LightModel> lightmodel = new osg::LightModel;
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osg::ref_ptr<osg::LightModel> lightmodel = new osg::LightModel;
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lightmodel->setAmbientIntensity(osg::Vec4(0.25, 0.25, 0.25, 1.0));
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lightmodel->setAmbientIntensity(osg::Vec4(0.0, 0.0, 0.0, 1.0));
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stateset->setAttributeAndModes(lightmodel, osg::StateAttribute::ON);
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stateset->setAttributeAndModes(lightmodel, osg::StateAttribute::ON);
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osg::ref_ptr<osg::Light> light = new osg::Light;
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osg::ref_ptr<osg::Light> light = new osg::Light;
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