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Make last cell a field of SoundManager and initialize
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@ -887,7 +887,6 @@ namespace MWSound
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void SoundManager::updateWaterSound(float /*duration*/)
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{
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static const ESM::Cell *LastCell;
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MWBase::World* world = MWBase::Environment::get().getWorld();
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const MWWorld::ConstPtr player = world->getPlayerPtr();
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const ESM::Cell *curcell = player.getCell()->getCell();
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@ -905,9 +904,9 @@ namespace MWSound
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bool soundIdChanged = false;
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Sound_Buffer *sfx = lookupSound(update.mId);
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if(LastCell != curcell)
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if (mLastCell != curcell)
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{
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LastCell = curcell;
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mLastCell = curcell;
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SoundMap::const_iterator snditer = mActiveSounds.find(MWWorld::Ptr());
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if(snditer != mActiveSounds.end())
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{
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@ -932,7 +931,7 @@ namespace MWSound
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}
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else if (update.mVolume > 0.0f)
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{
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LastCell = curcell;
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mLastCell = curcell;
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mNearWaterSound = playSound(update.mId, update.mVolume, 1.0f, Type::Sfx, PlayMode::Loop);
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}
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}
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@ -27,6 +27,7 @@ namespace VFS
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namespace ESM
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{
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struct Sound;
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struct Cell;
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}
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namespace MWSound
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@ -116,6 +117,8 @@ namespace MWSound
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float mTimePassed = 0;
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const ESM::Cell *mLastCell = nullptr;
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Sound_Buffer *insertSound(const std::string &soundId, const ESM::Sound *sound);
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Sound_Buffer *lookupSound(const std::string &soundId) const;
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