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Make DebugDrawer a Node
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9531b6983a
commit
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@ -322,7 +322,7 @@ namespace Debug
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}
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Debug::DebugDrawer::DebugDrawer(const DebugDrawer& copy, const osg::CopyOp& copyop)
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: Drawable(copy, copyop)
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: Node(copy, copyop)
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, mCurrentFrame(copy.mCurrentFrame)
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, mCustomDebugDrawer(copy.mCustomDebugDrawer)
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{
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@ -371,17 +371,10 @@ Debug::DebugDrawer::DebugDrawer(Shader::ShaderManager& shaderManager)
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}
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}
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void Debug::DebugDrawer::accept(osg::NodeVisitor& nv)
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void Debug::DebugDrawer::traverse(osg::NodeVisitor& nv)
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{
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if (!nv.validNodeMask(*this))
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return;
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mCurrentFrame = nv.getTraversalNumber();
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int indexRead = getIndexBufferReadFromFrame(mCurrentFrame);
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nv.pushOntoNodePath(this);
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mCustomDebugDrawer[indexRead]->accept(nv);
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nv.popFromNodePath();
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mCustomDebugDrawer[getIndexBufferReadFromFrame(mCurrentFrame)]->accept(nv);
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}
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void Debug::DebugDrawer::drawCube(osg::Vec3f mPosition, osg::Vec3f mDims, osg::Vec3f mColor)
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@ -84,15 +84,15 @@ namespace Debug
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virtual void drawImplementation(osg::RenderInfo&) const override;
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};
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struct DebugDrawer : public osg::Drawable
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struct DebugDrawer : public osg::Node
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{
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DebugDrawer() = default;
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DebugDrawer(const DebugDrawer& copy, const osg::CopyOp& copyop);
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DebugDrawer(Shader::ShaderManager& shaderManager);
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META_Object(Debug, DebugDrawer)
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META_Node(Debug, DebugDrawer)
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void accept(osg::NodeVisitor& nv) override;
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void traverse(osg::NodeVisitor& nv) override;
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void drawCube(
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osg::Vec3f mPosition, osg::Vec3f mDims = osg::Vec3(50., 50., 50.), osg::Vec3f mColor = colorWhite);
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