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Fix arguments order for raytracing in the getHitContact() (bug #4990)
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@ -76,6 +76,7 @@
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Bug #4979: AiTravel maximum range depends on "actors processing range" setting
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Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player
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Bug #4984: "Friendly hits" feature should be used only for player's followers
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Bug #4990: Dead bodies prevent you from hitting
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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Feature #3025: Analogue gamepad movement controls
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@ -676,7 +676,7 @@ namespace MWPhysics
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{
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// First of all, try to hit where you aim to
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int hitmask = CollisionType_World | CollisionType_Door | CollisionType_HeightMap | CollisionType_Actor;
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RayResult result = castRay(origin, origin + (orient * osg::Vec3f(0.0f, queryDistance, 0.0f)), actor, targets, CollisionType_Actor, hitmask);
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RayResult result = castRay(origin, origin + (orient * osg::Vec3f(0.0f, queryDistance, 0.0f)), actor, targets, hitmask, CollisionType_Actor);
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if (result.mHit)
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{
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