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don't initialise rangeAttackOfTarget
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@ -491,7 +491,6 @@ namespace MWMechanics
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void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target)
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{
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// get the range of the target's weapon
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float rangeAttackOfTarget = 0.f;
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MWWorld::Ptr targetWeapon = MWWorld::Ptr();
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const MWWorld::Class& targetClass = target.getClass();
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@ -505,7 +504,7 @@ namespace MWMechanics
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}
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bool isRangedCombat = false;
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rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat);
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float rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat);
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if (mMovement.mPosition[0] || mMovement.mPosition[1])
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{
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