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Disable third person zoom feature by default due to usability issues (Fixes #2129)
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@ -623,7 +623,9 @@ namespace MWInput
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if (arg.zrel && mControlSwitch["playerviewswitch"] && mControlSwitch["playercontrols"]) //Check to make sure you are allowed to zoomout and there is a change
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{
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MWBase::Environment::get().getWorld()->changeVanityModeScale(arg.zrel);
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MWBase::Environment::get().getWorld()->setCameraDistance(arg.zrel, true, true);
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if (Settings::Manager::getBool("allow third person zoom", "Input"))
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MWBase::Environment::get().getWorld()->setCameraDistance(arg.zrel, true, true);
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}
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}
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}
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@ -179,6 +179,8 @@ camera y multiplier = 1.0
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always run = false
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allow third person zoom = false
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[Game]
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# Always use the most powerful attack when striking with a weapon (chop, slash or thrust)
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best attack = false
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