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Issue #169: Don't continue to run local scripts after the reference the script is attached to has been deleted
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@ -574,6 +574,14 @@ namespace MWWorld
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mEnvironment.mSoundManager->stopSound3D (ptr);
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mPhysics->removeObject (ptr.getRefData().getHandle());
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for (ScriptList::iterator iter = mLocalScripts.begin(); iter!=mLocalScripts.end();
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++iter)
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if (ptr==iter->second)
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{
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mLocalScripts.erase (iter);
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break;
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}
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}
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render->deleteObject (ptr.getRefData().getHandle());
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