1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00

Load/read methods (for ESM records) accept a deleted flag in OpenMW

This commit is contained in:
Stanislav Bas 2015-07-21 13:17:03 +03:00
parent 4a16eba716
commit 67c8f95c4e
5 changed files with 79 additions and 83 deletions

View File

@ -22,7 +22,7 @@ namespace MWWorld
/// and the build will fail with an ugly three-way cyclic header dependence
/// so we need to pass the instantiation of the method to the linker, when
/// all methods are known.
void load (ESM::CellRef &ref, const MWWorld::ESMStore &esmStore);
void load (ESM::CellRef &ref, bool deleted, const MWWorld::ESMStore &esmStore);
LiveRef *find (const std::string& name)
{

View File

@ -147,7 +147,7 @@ namespace MWWorld
{
template <typename X>
void CellRefList<X>::load(ESM::CellRef &ref, const MWWorld::ESMStore &esmStore)
void CellRefList<X>::load(ESM::CellRef &ref, bool deleted, const MWWorld::ESMStore &esmStore)
{
const MWWorld::Store<X> &store = esmStore.get<X>();
@ -158,7 +158,7 @@ namespace MWWorld
LiveRef liveCellRef (ref, ptr);
if (ref.mIsDeleted)
if (deleted)
liveCellRef.mData.setDeleted(true);
if (iter != mList.end())
@ -374,9 +374,10 @@ namespace MWWorld
ESM::CellRef ref;
// Get each reference in turn
while (mCell->getNextRef (esm[index], ref))
bool deleted = false;
while (mCell->getNextRef (esm[index], ref, deleted))
{
if (ref.mIsDeleted)
if (deleted)
continue;
// Don't list reference if it was moved to a different cell.
@ -419,7 +420,8 @@ namespace MWWorld
ref.mRefNum.mContentFile = ESM::RefNum::RefNum_NoContentFile;
// Get each reference in turn
while(mCell->getNextRef(esm[index], ref))
bool deleted = false;
while(mCell->getNextRef(esm[index], ref, deleted))
{
// Don't load reference if it was moved to a different cell.
ESM::MovedCellRefTracker::const_iterator iter =
@ -428,7 +430,7 @@ namespace MWWorld
continue;
}
loadRef (ref, store);
loadRef (ref, deleted, store);
}
}
@ -437,7 +439,7 @@ namespace MWWorld
{
ESM::CellRef &ref = const_cast<ESM::CellRef&>(*it);
loadRef (ref, store);
loadRef (ref, false, store);
}
}
@ -466,32 +468,32 @@ namespace MWWorld
return Ptr();
}
void CellStore::loadRef (ESM::CellRef& ref, const ESMStore& store)
void CellStore::loadRef (ESM::CellRef& ref, bool deleted, const ESMStore& store)
{
Misc::StringUtils::toLower (ref.mRefID);
switch (store.find (ref.mRefID))
{
case ESM::REC_ACTI: mActivators.load(ref, store); break;
case ESM::REC_ALCH: mPotions.load(ref,store); break;
case ESM::REC_APPA: mAppas.load(ref, store); break;
case ESM::REC_ARMO: mArmors.load(ref, store); break;
case ESM::REC_BOOK: mBooks.load(ref, store); break;
case ESM::REC_CLOT: mClothes.load(ref, store); break;
case ESM::REC_CONT: mContainers.load(ref, store); break;
case ESM::REC_CREA: mCreatures.load(ref, store); break;
case ESM::REC_DOOR: mDoors.load(ref, store); break;
case ESM::REC_INGR: mIngreds.load(ref, store); break;
case ESM::REC_LEVC: mCreatureLists.load(ref, store); break;
case ESM::REC_LEVI: mItemLists.load(ref, store); break;
case ESM::REC_LIGH: mLights.load(ref, store); break;
case ESM::REC_LOCK: mLockpicks.load(ref, store); break;
case ESM::REC_MISC: mMiscItems.load(ref, store); break;
case ESM::REC_NPC_: mNpcs.load(ref, store); break;
case ESM::REC_PROB: mProbes.load(ref, store); break;
case ESM::REC_REPA: mRepairs.load(ref, store); break;
case ESM::REC_STAT: mStatics.load(ref, store); break;
case ESM::REC_WEAP: mWeapons.load(ref, store); break;
case ESM::REC_ACTI: mActivators.load(ref, deleted, store); break;
case ESM::REC_ALCH: mPotions.load(ref, deleted,store); break;
case ESM::REC_APPA: mAppas.load(ref, deleted, store); break;
case ESM::REC_ARMO: mArmors.load(ref, deleted, store); break;
case ESM::REC_BOOK: mBooks.load(ref, deleted, store); break;
case ESM::REC_CLOT: mClothes.load(ref, deleted, store); break;
case ESM::REC_CONT: mContainers.load(ref, deleted, store); break;
case ESM::REC_CREA: mCreatures.load(ref, deleted, store); break;
case ESM::REC_DOOR: mDoors.load(ref, deleted, store); break;
case ESM::REC_INGR: mIngreds.load(ref, deleted, store); break;
case ESM::REC_LEVC: mCreatureLists.load(ref, deleted, store); break;
case ESM::REC_LEVI: mItemLists.load(ref, deleted, store); break;
case ESM::REC_LIGH: mLights.load(ref, deleted, store); break;
case ESM::REC_LOCK: mLockpicks.load(ref, deleted, store); break;
case ESM::REC_MISC: mMiscItems.load(ref, deleted, store); break;
case ESM::REC_NPC_: mNpcs.load(ref, deleted, store); break;
case ESM::REC_PROB: mProbes.load(ref, deleted, store); break;
case ESM::REC_REPA: mRepairs.load(ref, deleted, store); break;
case ESM::REC_STAT: mStatics.load(ref, deleted, store); break;
case ESM::REC_WEAP: mWeapons.load(ref, deleted, store); break;
case 0: std::cerr << "Cell reference " + ref.mRefID + " not found!\n"; break;

View File

@ -214,7 +214,7 @@ namespace MWWorld
void loadRefs(const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm);
void loadRef (ESM::CellRef& ref, const ESMStore& store);
void loadRef (ESM::CellRef& ref, bool deleted, const ESMStore& store);
///< Make case-adjustments to \a ref and insert it into the respective container.
///
/// Invalid \a ref objects are silently dropped.

View File

@ -92,7 +92,11 @@ namespace MWWorld
if (type==ESM::REC_GLOB)
{
ESM::Global global;
global.load(reader);
bool isDeleted = false;
// This readRecord() method is used when reading a saved game.
// Deleted globals can't appear there, so isDeleted will be ignored here.
global.load(reader, isDeleted);
Misc::StringUtils::toLower(global.mId);
Collection::iterator iter = mVariables.find (global.mId);

View File

@ -66,7 +66,9 @@ namespace MWWorld
void IndexedStore<T>::load(ESM::ESMReader &esm)
{
T record;
record.load(esm);
bool isDeleted = false;
record.load(esm, isDeleted);
// Try to overwrite existing record
std::pair<typename Static::iterator, bool> ret = mStatic.insert(std::make_pair(record.mIndex, record));
@ -187,14 +189,16 @@ namespace MWWorld
RecordId Store<T>::load(ESM::ESMReader &esm)
{
T record;
record.load(esm);
bool isDeleted = false;
record.load(esm, isDeleted);
Misc::StringUtils::toLower(record.mId);
std::pair<typename Static::iterator, bool> inserted = mStatic.insert(std::make_pair(record.mId, record));
if (inserted.second)
mShared.push_back(&inserted.first->second);
return RecordId(record.mId, record.mIsDeleted);
return RecordId(record.mId, isDeleted);
}
template<typename T>
void Store<T>::setUp()
@ -324,10 +328,12 @@ namespace MWWorld
RecordId Store<T>::read(ESM::ESMReader& reader)
{
T record;
record.load (reader);
bool isDeleted = false;
record.load (reader, isDeleted);
insert (record);
return RecordId(record.mId, record.mIsDeleted);
return RecordId(record.mId, isDeleted);
}
// LandTexture
@ -370,7 +376,9 @@ namespace MWWorld
RecordId Store<ESM::LandTexture>::load(ESM::ESMReader &esm, size_t plugin)
{
ESM::LandTexture lt;
lt.load(esm);
bool isDeleted = false;
lt.load(esm, isDeleted);
// Make sure we have room for the structure
if (plugin >= mStatic.size()) {
@ -383,7 +391,7 @@ namespace MWWorld
// Store it
ltexl[lt.mIndex] = lt;
return RecordId(lt.mId, lt.mIsDeleted);
return RecordId(lt.mId, isDeleted);
}
RecordId Store<ESM::LandTexture>::load(ESM::ESMReader &esm)
{
@ -449,7 +457,9 @@ namespace MWWorld
RecordId Store<ESM::Land>::load(ESM::ESMReader &esm)
{
ESM::Land *ptr = new ESM::Land();
ptr->load(esm);
bool isDeleted = false;
ptr->load(esm, isDeleted);
// Same area defined in multiple plugins? -> last plugin wins
// Can't use search() because we aren't sorted yet - is there any other way to speed this up?
@ -465,7 +475,7 @@ namespace MWWorld
mStatic.push_back(ptr);
return RecordId(); // No ID and can't be deleted (for now)
return RecordId("", isDeleted);
}
void Store<ESM::Land>::setUp()
{
@ -617,12 +627,12 @@ namespace MWWorld
// All cells have a name record, even nameless exterior cells.
ESM::Cell cell;
cell.loadName(esm);
std::string idLower = Misc::StringUtils::lowerCase(cell.mName);
bool isDeleted = false;
// Load the (x,y) coordinates of the cell, if it is an exterior cell,
// Load the (x,y) coordinates of the cell, if it is an exterior cell,
// so we can find the cell we need to merge with
cell.loadData(esm);
cell.loadNameAndData(esm, isDeleted);
std::string idLower = Misc::StringUtils::lowerCase(cell.mName);
if(cell.mData.mFlags & ESM::Cell::Interior)
{
@ -690,7 +700,8 @@ namespace MWWorld
mExt[std::make_pair(cell.mData.mX, cell.mData.mY)] = cell;
}
}
return RecordId("", cell.mIsDeleted);
return RecordId(cell.mName, isDeleted);
}
Store<ESM::Cell>::iterator Store<ESM::Cell>::intBegin() const
{
@ -849,7 +860,9 @@ namespace MWWorld
RecordId Store<ESM::Pathgrid>::load(ESM::ESMReader &esm)
{
ESM::Pathgrid pathgrid;
pathgrid.load(esm);
bool isDeleted = false;
pathgrid.load(esm, isDeleted);
// Unfortunately the Pathgrid record model does not specify whether the pathgrid belongs to an interior or exterior cell.
// For interior cells, mCell is the cell name, but for exterior cells it is either the cell name or if that doesn't exist, the cell's region name.
@ -872,7 +885,7 @@ namespace MWWorld
ret.first->second = pathgrid;
}
return RecordId(); // No ID and can't be deleted (for now)
return RecordId("", isDeleted);
}
size_t Store<ESM::Pathgrid>::getSize() const
{
@ -1027,22 +1040,24 @@ namespace MWWorld
inline RecordId Store<ESM::Dialogue>::load(ESM::ESMReader &esm) {
// The original letter case of a dialogue ID is saved, because it's printed
ESM::Dialogue dialogue;
bool isDeleted = false;
dialogue.loadId(esm);
std::string idLower = Misc::StringUtils::lowerCase(dialogue.mId);
std::map<std::string, ESM::Dialogue>::iterator found = mStatic.find(idLower);
if (found == mStatic.end())
{
dialogue.loadData(esm);
dialogue.loadData(esm, isDeleted);
mStatic.insert(std::make_pair(idLower, dialogue));
}
else
{
found->second.loadData(esm);
found->second.loadData(esm, isDeleted);
dialogue = found->second;
}
return RecordId(dialogue.mId, dialogue.mIsDeleted);
return RecordId(dialogue.mId, isDeleted);
}
@ -1052,7 +1067,9 @@ namespace MWWorld
template <>
inline RecordId Store<ESM::Script>::load(ESM::ESMReader &esm) {
ESM::Script script;
script.load(esm);
bool isDeleted = false;
script.load(esm, isDeleted);
Misc::StringUtils::toLower(script.mId);
std::pair<typename Static::iterator, bool> inserted = mStatic.insert(std::make_pair(script.mId, script));
@ -1061,7 +1078,7 @@ namespace MWWorld
else
inserted.first->second = script;
return RecordId(script.mId, script.mIsDeleted);
return RecordId(script.mId, isDeleted);
}
@ -1072,7 +1089,9 @@ namespace MWWorld
inline RecordId Store<ESM::StartScript>::load(ESM::ESMReader &esm)
{
ESM::StartScript script;
script.load(esm);
bool isDeleted = false;
script.load(esm, isDeleted);
Misc::StringUtils::toLower(script.mId);
std::pair<typename Static::iterator, bool> inserted = mStatic.insert(std::make_pair(script.mId, script));
@ -1081,36 +1100,7 @@ namespace MWWorld
else
inserted.first->second = script;
return RecordId(script.mId);
}
// GameSetting
// Need to specialize load() and read() methods, because GameSetting can't
// be deleted (has no mIsDeleted flag)
//=========================================================================
template <>
inline RecordId Store<ESM::GameSetting>::load(ESM::ESMReader &reader)
{
ESM::GameSetting setting;
setting.load(reader);
Misc::StringUtils::toLower(setting.mId);
std::pair<typename Static::iterator, bool> inserted = mStatic.insert(std::make_pair(setting.mId, setting));
if (inserted.second)
mShared.push_back(&inserted.first->second);
return RecordId(setting.mId);
}
template <>
inline RecordId Store<ESM::GameSetting>::read(ESM::ESMReader &reader)
{
ESM::GameSetting setting;
setting.load(reader);
insert(setting);
return RecordId(setting.mId);
return RecordId(script.mId, isDeleted);
}
}