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Restore beast race animations
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@ -510,7 +510,7 @@ namespace MWRender
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if (!isWerewolf)
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addAnimSource(base, smodel);
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if (smodel != defaultSkeleton && base != defaultSkeleton)
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if (!isBase || (isBase && base != defaultSkeleton))
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addAnimSource(defaultSkeleton, smodel);
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if (!isBase)
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