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fix bows
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@ -528,7 +528,8 @@ void CharacterController::update(float duration, Movement &movement)
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}
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}
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if(weaptype != WeapType_PickProbe)
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if(weaptype != WeapType_PickProbe && weaptype != WeapType_BowAndArrow
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&& weaptype != WeapType_Crossbow && weaptype != WeapType_ThowWeapon)
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{
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std::string weapgroup;
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getWeaponGroup(mWeaponType, weapgroup);
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