From 6381b1e9381436a22c8a3af212bd4b4145607529 Mon Sep 17 00:00:00 2001 From: scrawl Date: Fri, 2 May 2014 11:20:43 +0200 Subject: [PATCH] Fixes #1309: Do not allow saving while dialogs are opened, just like vanilla This limitation could be removed post-1.0 by serializing the state of open windows. --- apps/openmw/mwbase/windowmanager.hpp | 3 +++ apps/openmw/mwgui/mainmenu.cpp | 3 ++- apps/openmw/mwgui/referenceinterface.hpp | 2 ++ apps/openmw/mwgui/windowmanagerimp.cpp | 20 ++++++++++++++++++++ apps/openmw/mwgui/windowmanagerimp.hpp | 3 +++ apps/openmw/mwstate/statemanagerimp.cpp | 5 +++-- 6 files changed, 33 insertions(+), 3 deletions(-) diff --git a/apps/openmw/mwbase/windowmanager.hpp b/apps/openmw/mwbase/windowmanager.hpp index c78902a60a..9e5230af62 100644 --- a/apps/openmw/mwbase/windowmanager.hpp +++ b/apps/openmw/mwbase/windowmanager.hpp @@ -306,6 +306,9 @@ namespace MWBase virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) = 0; virtual void readRecord (ESM::ESMReader& reader, int32_t type) = 0; virtual int countSavedGameRecords() const = 0; + + /// Does the current stack of GUI-windows permit saving? + virtual bool isSavingAllowed() const = 0; }; } diff --git a/apps/openmw/mwgui/mainmenu.cpp b/apps/openmw/mwgui/mainmenu.cpp index df9c53ea87..8b44af2ef3 100644 --- a/apps/openmw/mwgui/mainmenu.cpp +++ b/apps/openmw/mwgui/mainmenu.cpp @@ -170,7 +170,8 @@ namespace MWGui buttons.push_back("loadgame"); if (state==MWBase::StateManager::State_Running && - MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1) + MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1 && + MWBase::Environment::get().getWindowManager()->isSavingAllowed()) buttons.push_back("savegame"); buttons.push_back("options"); diff --git a/apps/openmw/mwgui/referenceinterface.hpp b/apps/openmw/mwgui/referenceinterface.hpp index 39574d0f7a..df53a42b70 100644 --- a/apps/openmw/mwgui/referenceinterface.hpp +++ b/apps/openmw/mwgui/referenceinterface.hpp @@ -17,6 +17,8 @@ namespace MWGui void checkReferenceAvailable(); ///< closes the window, if the MW-reference has become unavailable + void resetReference() { mPtr = MWWorld::Ptr(); mCurrentPlayerCell = NULL; } + protected: virtual void onReferenceUnavailable() = 0; ///< called when reference has become unavailable diff --git a/apps/openmw/mwgui/windowmanagerimp.cpp b/apps/openmw/mwgui/windowmanagerimp.cpp index 1b4145e5c3..d2a31e8d15 100644 --- a/apps/openmw/mwgui/windowmanagerimp.cpp +++ b/apps/openmw/mwgui/windowmanagerimp.cpp @@ -1406,6 +1406,19 @@ namespace MWGui { mMap->clear(); mQuickKeysMenu->clear(); + + mTrainingWindow->resetReference(); + mDialogueWindow->resetReference(); + mTradeWindow->resetReference(); + mSpellBuyingWindow->resetReference(); + mSpellCreationDialog->resetReference(); + mEnchantingDialog->resetReference(); + mContainerWindow->resetReference(); + mCompanionWindow->resetReference(); + mConsole->resetReference(); + + mGuiModes.clear(); + updateVisible(); } void WindowManager::write(ESM::ESMWriter &writer, Loading::Listener& progress) @@ -1430,6 +1443,13 @@ namespace MWGui + 1; // QuickKeysMenu } + bool WindowManager::isSavingAllowed() const + { + return !MyGUI::InputManager::getInstance().isModalAny() + // TODO: remove this, once we have properly serialized the state of open windows + && (!isGuiMode() || (mGuiModes.size() == 1 && getMode() == GM_MainMenu)); + } + void WindowManager::playVideo(const std::string &name, bool allowSkipping) { mVideoWidget->playVideo("video\\" + name, allowSkipping); diff --git a/apps/openmw/mwgui/windowmanagerimp.hpp b/apps/openmw/mwgui/windowmanagerimp.hpp index 44bc566546..e31013b451 100644 --- a/apps/openmw/mwgui/windowmanagerimp.hpp +++ b/apps/openmw/mwgui/windowmanagerimp.hpp @@ -295,6 +295,9 @@ namespace MWGui virtual void readRecord (ESM::ESMReader& reader, int32_t type); virtual int countSavedGameRecords() const; + /// Does the current stack of GUI-windows permit saving? + virtual bool isSavingAllowed() const; + private: bool mConsoleOnlyScripts; diff --git a/apps/openmw/mwstate/statemanagerimp.cpp b/apps/openmw/mwstate/statemanagerimp.cpp index 48d12f0a6d..c718eeced7 100644 --- a/apps/openmw/mwstate/statemanagerimp.cpp +++ b/apps/openmw/mwstate/statemanagerimp.cpp @@ -235,8 +235,9 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot void MWState::StateManager::quickSave (std::string name) { - if (mState!=State_Running || - MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")!=-1) // char gen + if (!(mState==State_Running && + MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1 // char gen + && MWBase::Environment::get().getWindowManager()->isSavingAllowed())) { //You can not save your game right now MWBase::Environment::get().getWindowManager()->messageBox("#{sSaveGameDenied}");