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Ensure jail does not decrease a skill past zero
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@ -93,7 +93,7 @@ namespace MWGui
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if (skill == ESM::Skill::Security || skill == ESM::Skill::Sneak)
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value.setBase(std::min(100, value.getBase()+1));
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else
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value.setBase(value.getBase()-1);
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value.setBase(std::max(0, value.getBase()-1));
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}
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const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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