diff --git a/apps/openmw/mwrender/npcanimation.cpp b/apps/openmw/mwrender/npcanimation.cpp index 5682a86cc9..e4eea6c710 100644 --- a/apps/openmw/mwrender/npcanimation.cpp +++ b/apps/openmw/mwrender/npcanimation.cpp @@ -133,161 +133,114 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor void NpcAnimation::updateParts() { - bool apparelChanged = false; - static const struct { - MWWorld::ContainerStoreIterator NpcAnimation::*iter; + int numRemoveParts; // Max: 1 + ESM::PartReferenceType removeParts[1]; + + MWWorld::ContainerStoreIterator NpcAnimation::*part; int slot; + + int numReserveParts; // Max: 12 + ESM::PartReferenceType reserveParts[12]; } slotlist[] = { - { &NpcAnimation::mRobe, MWWorld::InventoryStore::Slot_Robe }, - { &NpcAnimation::mSkirtIter, MWWorld::InventoryStore::Slot_Skirt }, - { &NpcAnimation::mHelmet, MWWorld::InventoryStore::Slot_Helmet }, - { &NpcAnimation::mCuirass, MWWorld::InventoryStore::Slot_Cuirass }, - { &NpcAnimation::mGreaves, MWWorld::InventoryStore::Slot_Greaves }, - { &NpcAnimation::mPauldronL, MWWorld::InventoryStore::Slot_LeftPauldron }, - { &NpcAnimation::mPauldronR, MWWorld::InventoryStore::Slot_RightPauldron }, - { &NpcAnimation::mBoots, MWWorld::InventoryStore::Slot_Boots }, - { &NpcAnimation::mGloveL, MWWorld::InventoryStore::Slot_LeftGauntlet }, - { &NpcAnimation::mGloveR, MWWorld::InventoryStore::Slot_RightGauntlet }, - { &NpcAnimation::mShirt, MWWorld::InventoryStore::Slot_Shirt }, - { &NpcAnimation::mPants, MWWorld::InventoryStore::Slot_Pants }, + { 0, { }, + &NpcAnimation::mRobe, MWWorld::InventoryStore::Slot_Robe, + 12, { ESM::PRT_Groin, ESM::PRT_Skirt, ESM::PRT_RLeg, ESM::PRT_LLeg, + ESM::PRT_RUpperarm, ESM::PRT_LUpperarm, ESM::PRT_RKnee, ESM::PRT_LKnee, + ESM::PRT_RForearm, ESM::PRT_LForearm, ESM::PRT_RPauldron, ESM::PRT_LPauldron } + }, + + { 0, { }, + &NpcAnimation::mSkirtIter, MWWorld::InventoryStore::Slot_Skirt, + 3, { ESM::PRT_Groin, ESM::PRT_RLeg, ESM::PRT_LLeg } + }, + + { 1, { ESM::PRT_Hair }, + &NpcAnimation::mHelmet, MWWorld::InventoryStore::Slot_Helmet, + 0, { } + }, + + { 0, { }, + &NpcAnimation::mCuirass, MWWorld::InventoryStore::Slot_Cuirass, + 0, { } + }, + + { 0, { }, + &NpcAnimation::mGreaves, MWWorld::InventoryStore::Slot_Greaves, + 0, { } + }, + + { 0, { }, + &NpcAnimation::mPauldronL, MWWorld::InventoryStore::Slot_LeftPauldron, + 0, { } + }, + + { 0, { }, + &NpcAnimation::mPauldronR, MWWorld::InventoryStore::Slot_RightPauldron, + 0, { } + }, + + { 0, { }, + &NpcAnimation::mBoots, MWWorld::InventoryStore::Slot_Boots, + 0, { } + }, + + { 0, { }, + &NpcAnimation::mGloveL, MWWorld::InventoryStore::Slot_LeftGauntlet, + 0, { } + }, + + { 0, { }, + &NpcAnimation::mGloveR, MWWorld::InventoryStore::Slot_RightGauntlet, + 0, { } + }, + + { 0, { }, + &NpcAnimation::mShirt, MWWorld::InventoryStore::Slot_Shirt, + 0, { } + }, + + { 0, { }, + &NpcAnimation::mPants, MWWorld::InventoryStore::Slot_Pants, + 0, { } + }, }; - for(size_t i = 0;i < sizeof(slotlist)/sizeof(slotlist[0]);i++) + static const size_t slotlistsize = sizeof(slotlist)/sizeof(slotlist[0]); + + for(size_t i = 0;i < slotlistsize;i++) { MWWorld::ContainerStoreIterator iter = mInv.getSlot(slotlist[i].slot); - if(this->*slotlist[i].iter != iter) - { - this->*slotlist[i].iter = iter; - removePartGroup(slotlist[i].slot); - apparelChanged = true; - } - } + if(this->*slotlist[i].part == iter) + continue; - if(apparelChanged) - { - if(mRobe != mInv.end()) - { - MWWorld::Ptr ptr = *mRobe; + this->*slotlist[i].part = iter; + removePartGroup(slotlist[i].slot); - const ESM::Clothing *clothes = (ptr.get())->mBase; + if(this->*slotlist[i].part == mInv.end()) + continue; + + for(int rem = 0;rem < slotlist[i].numRemoveParts;rem++) + removeIndividualPart(slotlist[i].removeParts[rem]); + + int prio = 1; + MWWorld::ContainerStoreIterator &store = this->*slotlist[i].part; + if(store->getTypeName() == typeid(ESM::Clothing).name()) + { + prio = ((slotlist[i].numReserveParts+1)<<1) + 0; + const ESM::Clothing *clothes = store->get()->mBase; std::vector parts = clothes->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_Robe, 5, parts); - reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Robe, 5); - reserveIndividualPart(ESM::PRT_Skirt, MWWorld::InventoryStore::Slot_Robe, 5); - reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Robe, 5); - reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Robe, 5); - reserveIndividualPart(ESM::PRT_RUpperarm, MWWorld::InventoryStore::Slot_Robe, 5); - reserveIndividualPart(ESM::PRT_LUpperarm, MWWorld::InventoryStore::Slot_Robe, 5); - reserveIndividualPart(ESM::PRT_RKnee, MWWorld::InventoryStore::Slot_Robe, 5); - reserveIndividualPart(ESM::PRT_LKnee, MWWorld::InventoryStore::Slot_Robe, 5); - reserveIndividualPart(ESM::PRT_RForearm, MWWorld::InventoryStore::Slot_Robe, 5); - reserveIndividualPart(ESM::PRT_LForearm, MWWorld::InventoryStore::Slot_Robe, 5); - reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5); - reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5); + addPartGroup(slotlist[i].slot, prio, parts); } - if(mSkirtIter != mInv.end()) + else if(store->getTypeName() == typeid(ESM::Armor).name()) { - MWWorld::Ptr ptr = *mSkirtIter; - - const ESM::Clothing *clothes = (ptr.get())->mBase; - std::vector parts = clothes->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_Skirt, 4, parts); - reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Skirt, 4); - reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Skirt, 4); - reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4); + prio = ((slotlist[i].numReserveParts+1)<<1) + 1; + const ESM::Armor *armor = store->get()->mBase; + std::vector parts = armor->mParts.mParts; + addPartGroup(slotlist[i].slot, prio, parts); } - if(mHelmet != mInv.end()) - { - removeIndividualPart(ESM::PRT_Hair); - const ESM::Armor *armor = (mHelmet->get())->mBase; - std::vector parts = armor->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts); - } - if(mCuirass != mInv.end()) - { - const ESM::Armor *armor = (mCuirass->get())->mBase; - std::vector parts = armor->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts); - } - if(mGreaves != mInv.end()) - { - const ESM::Armor *armor = (mGreaves->get())->mBase; - std::vector parts = armor->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts); - } - - if(mPauldronL != mInv.end()) - { - const ESM::Armor *armor = (mPauldronL->get())->mBase; - std::vector parts = armor->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts); - } - if(mPauldronR != mInv.end()) - { - const ESM::Armor *armor = (mPauldronR->get())->mBase; - std::vector parts = armor->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts); - } - if(mBoots != mInv.end()) - { - if(mBoots->getTypeName() == typeid(ESM::Clothing).name()) - { - const ESM::Clothing *clothes = (mBoots->get())->mBase; - std::vector parts = clothes->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts); - } - else if(mBoots->getTypeName() == typeid(ESM::Armor).name()) - { - const ESM::Armor *armor = (mBoots->get())->mBase; - std::vector parts = armor->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts); - } - } - if(mGloveL != mInv.end()) - { - if(mGloveL->getTypeName() == typeid(ESM::Clothing).name()) - { - const ESM::Clothing *clothes = (mGloveL->get())->mBase; - std::vector parts = clothes->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts); - } - else - { - const ESM::Armor *armor = (mGloveL->get())->mBase; - std::vector parts = armor->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts); - } - } - if(mGloveR != mInv.end()) - { - if(mGloveR->getTypeName() == typeid(ESM::Clothing).name()) - { - const ESM::Clothing *clothes = (mGloveR->get())->mBase; - std::vector parts = clothes->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts); - } - else - { - const ESM::Armor *armor = (mGloveR->get())->mBase; - std::vector parts = armor->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts); - } - - } - - if(mShirt != mInv.end()) - { - const ESM::Clothing *clothes = (mShirt->get())->mBase; - std::vector parts = clothes->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts); - } - if(mPants != mInv.end()) - { - const ESM::Clothing *clothes = (mPants->get())->mBase; - std::vector parts = clothes->mParts.mParts; - addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts); - } + for(int res = 0;res < slotlist[i].numReserveParts;res++) + reserveIndividualPart(slotlist[i].reserveParts[res], slotlist[i].slot, prio); } if(mPartPriorities[ESM::PRT_Head] < 1) @@ -455,7 +408,7 @@ void NpcAnimation::addPartGroup(int group, int priority, std::vectormModel); + addOrReplaceIndividualPart(part.mPart, group, priority, "meshes\\"+bodypart->mModel); else reserveIndividualPart(part.mPart, group, priority); }