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Add magic animation option to advanced page
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@ -81,6 +81,7 @@ bool Launcher::AdvancedPage::loadSettings()
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if (unarmedFactorsStrengthIndex >= 0 && unarmedFactorsStrengthIndex <= 2)
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unarmedFactorsStrengthComboBox->setCurrentIndex(unarmedFactorsStrengthIndex);
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loadSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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loadSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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// Input Settings
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loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
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@ -141,6 +142,7 @@ void Launcher::AdvancedPage::saveSettings()
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if (unarmedFactorsStrengthIndex != mEngineSettings.getInt("strength influences hand to hand", "Game"))
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mEngineSettings.setInt("strength influences hand to hand", "Game", unarmedFactorsStrengthIndex);
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saveSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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// Input Settings
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saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
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@ -159,6 +159,16 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="magicItemAnimationsCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Use casting animations for magic items, just as for spells.</p></body></html></string>
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</property>
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<property name="text">
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<string>Use magic item animation</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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