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Merge branch 'sunlighting' into 'master'

Fix interior sun direction (bug #7585)

Closes #7585

See merge request OpenMW/openmw!3699
This commit is contained in:
jvoisin 2023-12-31 17:12:32 +00:00
commit 6180ad0e51
2 changed files with 4 additions and 2 deletions

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@ -91,6 +91,7 @@
Bug #7553: Faction reaction loading is incorrect
Bug #7557: Terrain::ChunkManager::createChunk is called twice for the same position, lod on initial loading
Bug #7573: Drain Fatigue can't bring fatigue below zero by default
Bug #7585: Difference in interior lighting between OpenMW with legacy lighting method enabled and vanilla Morrowind
Bug #7603: Scripts menu size is not updated properly
Bug #7604: Goblins Grunt becomes idle once injured
Bug #7609: ForceGreeting should not open dialogue for werewolves

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@ -693,8 +693,9 @@ namespace MWRender
osg::Vec4f diffuse = SceneUtil::colourFromRGB(cell.getMood().mDirectionalColor);
setSunColour(diffuse, diffuse, 1.f);
const osg::Vec4f interiorSunPos = osg::Vec4f(-0.15f, 0.15f, 1.f, 0.f);
// This is total nonsense but it's what Morrowind uses
static const osg::Vec4f interiorSunPos
= osg::Vec4f(-1.f, osg::DegreesToRadians(45.f), osg::DegreesToRadians(45.f), 0.f);
mPostProcessor->getStateUpdater()->setSunPos(interiorSunPos, false);
mSunLight->setPosition(interiorSunPos);
}