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fix memory leak in AISequence
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parent
15d946415e
commit
61707694e8
@ -67,7 +67,10 @@ bool MWMechanics::AiSequence::getCombatTarget(std::string &targetActorId) const
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void MWMechanics::AiSequence::stopCombat()
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void MWMechanics::AiSequence::stopCombat()
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{
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{
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while (getTypeId() == AiPackage::TypeIdCombat)
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while (getTypeId() == AiPackage::TypeIdCombat)
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{
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delete *mPackages.begin();
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mPackages.erase (mPackages.begin());
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mPackages.erase (mPackages.begin());
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}
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}
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}
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bool MWMechanics::AiSequence::isPackageDone() const
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bool MWMechanics::AiSequence::isPackageDone() const
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@ -83,6 +86,7 @@ void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor,float duration)
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{
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{
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if (mPackages.front()->execute (actor,duration))
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if (mPackages.front()->execute (actor,duration))
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{
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{
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delete *mPackages.begin();
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mPackages.erase (mPackages.begin());
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mPackages.erase (mPackages.begin());
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mDone = true;
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mDone = true;
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}
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}
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