diff --git a/Dejavu_lgc_font_license.txt b/DejaVu Font License.txt similarity index 100% rename from Dejavu_lgc_font_license.txt rename to DejaVu Font License.txt diff --git a/apps/openmw/mwdialogue/dialoguemanagerimp.cpp b/apps/openmw/mwdialogue/dialoguemanagerimp.cpp index f9d8c34596..b83f495ad9 100644 --- a/apps/openmw/mwdialogue/dialoguemanagerimp.cpp +++ b/apps/openmw/mwdialogue/dialoguemanagerimp.cpp @@ -122,15 +122,9 @@ namespace MWDialogue MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (actor).getCreatureStats (actor); mTalkedTo = creatureStats.hasTalkedToPlayer(); - creatureStats.talkedToPlayer(); mActorKnownTopics.clear(); - //initialise the GUI - MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Dialogue); - MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow(); - win->startDialogue(actor, MWWorld::Class::get (actor).getName (actor)); - //setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI updateTopics(); @@ -146,6 +140,13 @@ namespace MWDialogue { if (const ESM::DialInfo *info = filter.search (*it)) { + //initialise the GUI + MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Dialogue); + MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow(); + win->startDialogue(actor, MWWorld::Class::get (actor).getName (actor)); + + creatureStats.talkedToPlayer(); + if (!info->mSound.empty()) { // TODO play sound @@ -381,6 +382,10 @@ namespace MWDialogue void DialogueManager::goodbyeSelected() { + // Do not close the dialogue window if the player has to answer a question + if (mIsInChoice) + return; + MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue); // Apply disposition change to NPC's base disposition diff --git a/apps/openmw/mwdialogue/filter.cpp b/apps/openmw/mwdialogue/filter.cpp index 7c590c8ef2..99be5554a5 100644 --- a/apps/openmw/mwdialogue/filter.cpp +++ b/apps/openmw/mwdialogue/filter.cpp @@ -19,12 +19,19 @@ bool MWDialogue::Filter::testActor (const ESM::DialInfo& info) const { + bool isCreature = (mActor.getTypeName() != typeid (ESM::NPC).name()); + // actor id if (!info.mActor.empty()) + { if ( Misc::StringUtils::lowerCase (info.mActor)!=MWWorld::Class::get (mActor).getId (mActor)) return false; - - bool isCreature = (mActor.getTypeName() != typeid (ESM::NPC).name()); + } + else if (isCreature) + { + // Creatures must not have topics aside of those specific to their id + return false; + } // NPC race if (!info.mRace.empty()) diff --git a/apps/openmw/mwgui/dialogue.cpp b/apps/openmw/mwgui/dialogue.cpp index f62bf2a05c..c7918ceb78 100644 --- a/apps/openmw/mwgui/dialogue.cpp +++ b/apps/openmw/mwgui/dialogue.cpp @@ -490,7 +490,7 @@ void DialogueWindow::onReferenceUnavailable() void DialogueWindow::onFrame() { - if(mEnabled && mPtr.getTypeName() == typeid(ESM::NPC).name()) + if(mMainWidget->getVisible() && mEnabled && mPtr.getTypeName() == typeid(ESM::NPC).name()) { int disp = std::max(0, std::min(100, MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr) diff --git a/credits.txt b/credits.txt index 878cbf9153..5d486c74e7 100644 --- a/credits.txt +++ b/credits.txt @@ -119,4 +119,4 @@ Thanks to Dongle, for his Daedric fontface, see Daedric Font License.txt for his license terms. Thanks to DejaVu team, -for their DejaVuLGCSansMono fontface, see Dejavu_lgc_font_license.txt for their license terms. +for their DejaVuLGCSansMono fontface, see DejaVu Font License.txt for their license terms.