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Derive screen brightness from the blind modifier
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@ -14,6 +14,7 @@
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Bug #6964: Nerasa Dralor Won't Follow
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Bug #6974: Only harmful effects are reflected
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Bug #6986: Sound magic effect does not make noise
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Bug #6987: Set/Mod Blindness should not darken the screen
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Feature #6945: Support S3TC-compressed and BGR/BGRA NiPixelData
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Feature #6979: Add support of loading and displaying LOD assets purely based on their filename extension
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@ -563,7 +563,7 @@ namespace MWWorld
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int blind = 0;
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const auto& magicEffects = playerClass.getCreatureStats(player).getMagicEffects();
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if (!world->getGodModeState())
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blind = static_cast<int>(magicEffects.get(ESM::MagicEffect::Blind).getMagnitude());
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blind = static_cast<int>(magicEffects.get(ESM::MagicEffect::Blind).getModifier());
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windowMgr->setBlindness(std::clamp(blind, 0, 100));
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int nightEye = static_cast<int>(magicEffects.get(ESM::MagicEffect::NightEye).getMagnitude());
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