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Make sure to keep the character preview animation updated
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7fe877d8ea
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@ -121,7 +121,8 @@ namespace MWRender
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void InventoryPreview::update(int sizeX, int sizeY)
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void InventoryPreview::update(int sizeX, int sizeY)
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{
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{
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mAnimation->forceUpdate ();
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mAnimation->runAnimation(0.0f);
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mAnimation->forceUpdate();
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mViewport->setDimensions (0, 0, std::min(1.f, float(sizeX) / float(512)), std::min(1.f, float(sizeY) / float(1024)));
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mViewport->setDimensions (0, 0, std::min(1.f, float(sizeX) / float(512)), std::min(1.f, float(sizeY) / float(1024)));
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@ -145,7 +146,6 @@ namespace MWRender
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mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview);
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mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview);
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mAnimation->play("inventoryhandtohand", "start", false);
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mAnimation->play("inventoryhandtohand", "start", false);
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mAnimation->runAnimation(0.0f);
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}
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}
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// --------------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------------
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