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https://gitlab.com/OpenMW/openmw.git
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Merge pull request #1915 from akortunov/enterfix
Disable repeating for Accept GUI action
This commit is contained in:
commit
6035636e29
@ -45,6 +45,7 @@
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Bug #4230: AiTravel package issues break some Tribunal quests
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Bug #4231: Infected rats from the "Crimson Plague" quest rendered unconscious by change in Drain Fatigue functionality
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Bug #4251: Stationary NPCs do not return to their position after combat
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Bug #4260: Keyboard navigation makes persuasion exploitable
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Bug #4271: Scamp flickers when attacking
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Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+
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Bug #4286: Scripted animations can be interrupted
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@ -350,7 +350,8 @@ namespace MWBase
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virtual const MWGui::TextColours& getTextColours() = 0;
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virtual bool injectKeyPress(MyGUI::KeyCode key, unsigned int text) = 0;
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virtual bool injectKeyPress(MyGUI::KeyCode key, unsigned int text, bool repeat) = 0;
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virtual bool injectKeyRelease(MyGUI::KeyCode key) = 0;
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};
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}
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@ -65,6 +65,9 @@ namespace MWGui
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void AlchemyWindow::onAccept(MyGUI::EditBox* sender)
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{
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onCreateButtonClicked(sender);
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// To do not spam onAccept() again and again
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MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None);
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}
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void AlchemyWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
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@ -73,8 +73,10 @@ namespace MWGui
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void CountDialog::onEnterKeyPressed(MyGUI::EditBox* _sender)
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{
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eventOkClicked(NULL, mSlider->getScrollPosition()+1);
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setVisible(false);
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// To do not spam onEnterKeyPressed() again and again
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MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None);
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}
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void CountDialog::onEditValueChanged(int value)
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@ -288,6 +288,9 @@ namespace MWGui
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void EnchantingDialog::onAccept(MyGUI::EditBox *sender)
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{
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onBuyButtonClicked(sender);
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// To do not spam onAccept() again and again
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MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None);
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}
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void EnchantingDialog::onBuyButtonClicked(MyGUI::Widget* sender)
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@ -181,7 +181,7 @@ enum Direction
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D_Prev
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};
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bool KeyboardNavigation::injectKeyPress(MyGUI::KeyCode key, unsigned int text)
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bool KeyboardNavigation::injectKeyPress(MyGUI::KeyCode key, unsigned int text, bool repeat)
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{
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if (!mEnabled)
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return false;
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@ -201,7 +201,14 @@ bool KeyboardNavigation::injectKeyPress(MyGUI::KeyCode key, unsigned int text)
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case MyGUI::KeyCode::Return:
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case MyGUI::KeyCode::NumpadEnter:
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case MyGUI::KeyCode::Space:
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{
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// We should disable repeating for activation keys
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MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::None);
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if (repeat)
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return true;
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return accept();
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}
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default:
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return false;
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}
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@ -14,7 +14,7 @@ namespace MWGui
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~KeyboardNavigation();
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/// @return Was the key handled by this class?
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bool injectKeyPress(MyGUI::KeyCode key, unsigned int text);
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bool injectKeyPress(MyGUI::KeyCode key, unsigned int text, bool repeat);
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void saveFocus(int mode);
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void restoreFocus(int mode);
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@ -127,6 +127,9 @@ namespace MWGui
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void SaveGameDialog::onEditSelectAccept(MyGUI::EditBox *sender)
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{
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accept();
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// To do not spam onEditSelectAccept() again and again
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MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None);
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}
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void SaveGameDialog::onOpen()
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@ -423,6 +423,9 @@ namespace MWGui
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void SpellCreationDialog::onAccept(MyGUI::EditBox *sender)
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{
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onBuyButtonClicked(sender);
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// To do not spam onAccept() again and again
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MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None);
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}
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void SpellCreationDialog::onOpen()
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@ -65,6 +65,9 @@ namespace MWGui
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void TextInputDialog::onTextAccepted(MyGUI::Edit* _sender)
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{
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onOkClicked(_sender);
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// To do not spam onTextAccepted() again and again
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MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None);
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}
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std::string TextInputDialog::getTextInput() const
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@ -367,6 +367,9 @@ namespace MWGui
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void TradeWindow::onAccept(MyGUI::EditBox *sender)
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{
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onOfferButtonClicked(sender);
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// To do not spam onAccept() again and again
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MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None);
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}
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void TradeWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
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@ -2067,9 +2067,9 @@ namespace MWGui
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return mTextColours;
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}
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bool WindowManager::injectKeyPress(MyGUI::KeyCode key, unsigned int text)
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bool WindowManager::injectKeyPress(MyGUI::KeyCode key, unsigned int text, bool repeat)
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{
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if (!mKeyboardNavigation->injectKeyPress(key, text))
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if (!mKeyboardNavigation->injectKeyPress(key, text, repeat))
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{
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MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget();
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bool widgetActive = MyGUI::InputManager::getInstance().injectKeyPress(key, text);
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@ -2098,6 +2098,11 @@ namespace MWGui
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return true;
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}
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bool WindowManager::injectKeyRelease(MyGUI::KeyCode key)
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{
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return MyGUI::InputManager::getInstance().injectKeyRelease(key);
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}
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void WindowManager::GuiModeState::update(bool visible)
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{
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for (unsigned int i=0; i<mWindows.size(); ++i)
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@ -379,7 +379,8 @@ namespace MWGui
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virtual const MWGui::TextColours& getTextColours();
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virtual bool injectKeyPress(MyGUI::KeyCode key, unsigned int text);
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virtual bool injectKeyPress(MyGUI::KeyCode key, unsigned int text, bool repeat=false);
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virtual bool injectKeyRelease(MyGUI::KeyCode key);
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private:
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const MWWorld::ESMStore* mStore;
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@ -214,7 +214,7 @@ namespace MWInput
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break;
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}
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MWBase::Environment::get().getWindowManager()->injectKeyPress(key, 0);
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MWBase::Environment::get().getWindowManager()->injectKeyPress(key, 0, false);
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}
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void InputManager::channelChanged(ICS::Channel* channel, float currentValue, float previousValue)
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@ -720,7 +720,7 @@ namespace MWInput
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bool consumed = false;
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if (kc != OIS::KC_UNASSIGNED && !mInputBinder->detectingBindingState())
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{
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consumed = MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
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consumed = MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Enum(kc), 0, arg.repeat);
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if (SDL_IsTextInputActive() && // Little trick to check if key is printable
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( !(SDLK_SCANCODE_MASK & arg.keysym.sym) && std::isprint(arg.keysym.sym)))
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consumed = true;
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@ -1153,7 +1153,7 @@ namespace MWInput
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if (MWBase::Environment::get().getWindowManager()->isGuiMode())
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{
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if (!SDL_IsTextInputActive() && !isLeftOrRightButton(A_Activate, mInputBinder, mFakeDeviceID, mJoystickLastUsed))
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MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Return, 0);
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MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Return, 0, false);
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}
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else if (mControlSwitch["playercontrols"])
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mPlayer->activate();
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