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Character sliding fix
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@ -176,7 +176,8 @@ namespace MWPhysics
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static inline osg::Vec3f reflect(const osg::Vec3& velocity, const osg::Vec3f& normal)
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{
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return (normal * (normal * velocity)) * 2 - velocity;
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return velocity - (normal * (normal * velocity)) * 2;
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// ^ dot product
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}
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