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Evidence chest now locks when new evidence is added to it
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@ -2724,6 +2724,7 @@ namespace MWWorld
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}
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}
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}
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closestChest.getCellRef().mLocked = true;
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}
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void World::goToJail()
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@ -2791,7 +2792,7 @@ namespace MWWorld
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message += "\n" + skillMsg;
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}
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// TODO: Sleep the player
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// TODO: Sleep the player
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std::vector<std::string> buttons;
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buttons.push_back("#{sOk}");
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