mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-03-30 07:21:12 +00:00
Reimplement detailMap, darkMap and emissiveMap
This commit is contained in:
parent
e845c576d4
commit
5fd84074c5
@ -5,6 +5,21 @@ uniform sampler2D diffuseMap;
|
|||||||
varying vec2 diffuseMapUV;
|
varying vec2 diffuseMapUV;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if @darkMap
|
||||||
|
uniform sampler2D darkMap;
|
||||||
|
varying vec2 darkMapUV;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if @detailMap
|
||||||
|
uniform sampler2D detailMap;
|
||||||
|
varying vec2 detailMapUV;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if @emissiveMap
|
||||||
|
uniform sampler2D emissiveMap;
|
||||||
|
varying vec2 emissiveMapUV;
|
||||||
|
#endif
|
||||||
|
|
||||||
varying float depth;
|
varying float depth;
|
||||||
|
|
||||||
varying vec3 lighting;
|
varying vec3 lighting;
|
||||||
@ -17,8 +32,20 @@ void main()
|
|||||||
gl_FragData[0] = vec4(1.0, 1.0, 1.0, 1.0);
|
gl_FragData[0] = vec4(1.0, 1.0, 1.0, 1.0);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if @detailMap
|
||||||
|
gl_FragData[0].xyz *= texture2D(detailMap, detailMapUV).xyz * 2.0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if @darkMap
|
||||||
|
gl_FragData[0].xyz *= texture2D(darkMap, darkMapUV).xyz;
|
||||||
|
#endif
|
||||||
|
|
||||||
gl_FragData[0].xyz *= lighting;
|
gl_FragData[0].xyz *= lighting;
|
||||||
|
|
||||||
|
#if @emissiveMap
|
||||||
|
gl_FragData[0].xyz += texture2D(emissiveMap, emissiveMapUV).xyz;
|
||||||
|
#endif
|
||||||
|
|
||||||
float fogValue = clamp((depth - gl_Fog.start) * gl_Fog.scale, 0.0, 1.0);
|
float fogValue = clamp((depth - gl_Fog.start) * gl_Fog.scale, 0.0, 1.0);
|
||||||
gl_FragData[0].xyz = mix(gl_FragData[0].xyz, gl_Fog.color.xyz, fogValue);
|
gl_FragData[0].xyz = mix(gl_FragData[0].xyz, gl_Fog.color.xyz, fogValue);
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,18 @@
|
|||||||
varying vec2 diffuseMapUV;
|
varying vec2 diffuseMapUV;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if @darkMap
|
||||||
|
varying vec2 darkMapUV;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if @detailMap
|
||||||
|
varying vec2 detailMapUV;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if @emissiveMap
|
||||||
|
varying vec2 emissiveMapUV;
|
||||||
|
#endif
|
||||||
|
|
||||||
varying float depth;
|
varying float depth;
|
||||||
|
|
||||||
varying vec3 lighting;
|
varying vec3 lighting;
|
||||||
@ -54,6 +66,18 @@ void main(void)
|
|||||||
diffuseMapUV = (gl_TextureMatrix[@diffuseMapUV] * gl_MultiTexCoord@diffuseMapUV).xy;
|
diffuseMapUV = (gl_TextureMatrix[@diffuseMapUV] * gl_MultiTexCoord@diffuseMapUV).xy;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if @darkMap
|
||||||
|
darkMapUV = (gl_TextureMatrix[@darkMapUV] * gl_MultiTexCoord@darkMapUV).xy;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if @detailMap
|
||||||
|
detailMapUV = (gl_TextureMatrix[@detailMap] * gl_MultiTexCoord@detailMap).xy;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if @emissiveMap
|
||||||
|
emissiveMapUV = (gl_TextureMatrix[@emissiveMapUV] * gl_MultiTexCoord@emissiveMapUV).xy;
|
||||||
|
#endif
|
||||||
|
|
||||||
lighting = doLighting(viewPos.xyz, viewNormal, gl_Color.xyz);
|
lighting = doLighting(viewPos.xyz, viewNormal, gl_Color.xyz);
|
||||||
lighting = clamp(lighting, vec3(0.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0));
|
lighting = clamp(lighting, vec3(0.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0));
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user