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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-04 03:40:14 +00:00

Merge branch 'drop_the_bird' into 'master'

Disallow inserting containers, creatures, and npcs from the save game not present in content files

Closes #5884

See merge request OpenMW/openmw!683
This commit is contained in:
Andrei Kortunov 2021-03-26 15:48:17 +00:00
commit 5fce5b12f4
8 changed files with 92 additions and 57 deletions

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@ -443,6 +443,8 @@ namespace MWBase
virtual void applyDeferredPreviewRotationToPlayer(float dt) = 0;
virtual void disableDeferredPreviewRotation() = 0;
virtual void saveLoaded() = 0;
virtual void setupPlayer() = 0;
virtual void renderPlayer() = 0;

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@ -505,6 +505,7 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
character->getPath().filename().string());
MWBase::Environment::get().getWindowManager()->setNewGame(false);
MWBase::Environment::get().getWorld()->saveLoaded();
MWBase::Environment::get().getWorld()->setupPlayer();
MWBase::Environment::get().getWorld()->renderPlayer();
MWBase::Environment::get().getWindowManager()->updatePlayer();

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@ -48,6 +48,57 @@ namespace
}
}
}
std::vector<ESM::NPC> getNPCsToReplace(const MWWorld::Store<ESM::Faction>& factions, const MWWorld::Store<ESM::Class>& classes, const std::map<std::string, ESM::NPC>& npcs)
{
// Cache first class from store - we will use it if current class is not found
std::string defaultCls;
auto it = classes.begin();
if (it != classes.end())
defaultCls = it->mId;
else
throw std::runtime_error("List of NPC classes is empty!");
// Validate NPCs for non-existing class and faction.
// We will replace invalid entries by fixed ones
std::vector<ESM::NPC> npcsToReplace;
for (auto it : npcs)
{
ESM::NPC npc = it.second;
bool changed = false;
const std::string npcFaction = npc.mFaction;
if (!npcFaction.empty())
{
const ESM::Faction *fact = factions.search(npcFaction);
if (!fact)
{
Log(Debug::Verbose) << "NPC '" << npc.mId << "' (" << npc.mName << ") has nonexistent faction '" << npc.mFaction << "', ignoring it.";
npc.mFaction.clear();
npc.mNpdt.mRank = 0;
changed = true;
}
}
std::string npcClass = npc.mClass;
if (!npcClass.empty())
{
const ESM::Class *cls = classes.search(npcClass);
if (!cls)
{
Log(Debug::Verbose) << "NPC '" << npc.mId << "' (" << npc.mName << ") has nonexistent class '" << npc.mClass << "', using '" << defaultCls << "' class as replacement.";
npc.mClass = defaultCls;
changed = true;
}
}
if (changed)
npcsToReplace.push_back(npc);
}
return npcsToReplace;
}
}
namespace MWWorld
@ -218,49 +269,7 @@ int ESMStore::getRefCount(const std::string& id) const
void ESMStore::validate()
{
// Cache first class from store - we will use it if current class is not found
std::string defaultCls = "";
Store<ESM::Class>::iterator it = mClasses.begin();
if (it != mClasses.end())
defaultCls = it->mId;
else
throw std::runtime_error("List of NPC classes is empty!");
// Validate NPCs for non-existing class and faction.
// We will replace invalid entries by fixed ones
std::vector<ESM::NPC> npcsToReplace;
for (ESM::NPC npc : mNpcs)
{
bool changed = false;
const std::string npcFaction = npc.mFaction;
if (!npcFaction.empty())
{
const ESM::Faction *fact = mFactions.search(npcFaction);
if (!fact)
{
Log(Debug::Verbose) << "NPC '" << npc.mId << "' (" << npc.mName << ") has nonexistent faction '" << npc.mFaction << "', ignoring it.";
npc.mFaction.clear();
npc.mNpdt.mRank = 0;
changed = true;
}
}
std::string npcClass = npc.mClass;
if (!npcClass.empty())
{
const ESM::Class *cls = mClasses.search(npcClass);
if (!cls)
{
Log(Debug::Verbose) << "NPC '" << npc.mId << "' (" << npc.mName << ") has nonexistent class '" << npc.mClass << "', using '" << defaultCls << "' class as replacement.";
npc.mClass = defaultCls;
changed = true;
}
}
if (changed)
npcsToReplace.push_back(npc);
}
std::vector<ESM::NPC> npcsToReplace = getNPCsToReplace(mFactions, mClasses, mNpcs.mStatic);
for (const ESM::NPC &npc : npcsToReplace)
{
@ -331,6 +340,14 @@ void ESMStore::validate()
}
}
void ESMStore::validateDynamic()
{
std::vector<ESM::NPC> npcsToReplace = getNPCsToReplace(mFactions, mClasses, mNpcs.mDynamic);
for (const ESM::NPC &npc : npcsToReplace)
mNpcs.insert(npc);
}
int ESMStore::countSavedGameRecords() const
{
return 1 // DYNA (dynamic name counter)
@ -384,12 +401,14 @@ void ESMStore::validate()
case ESM::REC_ENCH:
case ESM::REC_SPEL:
case ESM::REC_WEAP:
case ESM::REC_NPC_:
case ESM::REC_LEVI:
case ESM::REC_LEVC:
mStores[type]->read (reader);
return true;
case ESM::REC_NPC_:
case ESM::REC_CREA:
case ESM::REC_CONT:
mStores[type]->read (reader);
mStores[type]->read (reader, true);
return true;
case ESM::REC_DYNA:

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@ -80,8 +80,6 @@ namespace MWWorld
std::map<int, StoreBase *> mStores;
ESM::NPC mPlayerTemplate;
unsigned int mDynamicCount;
mutable std::map<std::string, std::weak_ptr<MWMechanics::SpellList> > mSpellListCache;
@ -172,16 +170,18 @@ namespace MWWorld
for (std::map<int, StoreBase *>::iterator it = mStores.begin(); it != mStores.end(); ++it)
it->second->clearDynamic();
mNpcs.insert(mPlayerTemplate);
movePlayerRecord();
}
void movePlayerRecord ()
{
mPlayerTemplate = *mNpcs.find("player");
mNpcs.eraseStatic(mPlayerTemplate.mId);
mNpcs.insert(mPlayerTemplate);
auto player = mNpcs.find("player");
mNpcs.insert(*player);
}
/// Validate entries in store after loading a save
void validateDynamic();
void load(ESM::ESMReader &esm, Loading::Listener* listener);
template <class T>

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@ -250,9 +250,15 @@ namespace MWWorld
}
}
template<typename T>
T *Store<T>::insert(const T &item)
T *Store<T>::insert(const T &item, bool overrideOnly)
{
std::string id = Misc::StringUtils::lowerCase(item.mId);
if(overrideOnly)
{
auto it = mStatic.find(id);
if(it == mStatic.end())
return nullptr;
}
std::pair<typename Dynamic::iterator, bool> result =
mDynamic.insert(std::pair<std::string, T>(id, item));
T *ptr = &result.first->second;
@ -337,13 +343,13 @@ namespace MWWorld
}
}
template<typename T>
RecordId Store<T>::read(ESM::ESMReader& reader)
RecordId Store<T>::read(ESM::ESMReader& reader, bool overrideOnly)
{
T record;
bool isDeleted = false;
record.load (reader, isDeleted);
insert (record);
insert (record, overrideOnly);
return RecordId(record.mId, isDeleted);
}

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@ -46,7 +46,7 @@ namespace MWWorld
virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const {}
virtual RecordId read (ESM::ESMReader& reader) { return RecordId(); }
virtual RecordId read (ESM::ESMReader& reader, bool overrideOnly = false) { return RecordId(); }
///< Read into dynamic storage
};
@ -192,7 +192,7 @@ namespace MWWorld
/// @note The record identifiers are listed in the order that the records were defined by the content files.
void listIdentifier(std::vector<std::string> &list) const override;
T *insert(const T &item);
T *insert(const T &item, bool overrideOnly = false);
T *insertStatic(const T &item);
bool eraseStatic(const std::string &id) override;
@ -201,7 +201,7 @@ namespace MWWorld
RecordId load(ESM::ESMReader &esm) override;
void write(ESM::ESMWriter& writer, Loading::Listener& progress) const override;
RecordId read(ESM::ESMReader& reader) override;
RecordId read(ESM::ESMReader& reader, bool overrideOnly = false) override;
};
template <>

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@ -2473,6 +2473,11 @@ namespace MWWorld
mRendering->getCamera()->adjustCameraDistance(dist);
}
void World::saveLoaded()
{
mStore.validateDynamic();
}
void World::setupPlayer()
{
const ESM::NPC *player = mStore.get<ESM::NPC>().find("player");

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@ -549,6 +549,8 @@ namespace MWWorld
void applyDeferredPreviewRotationToPlayer(float dt) override;
void disableDeferredPreviewRotation() override;
void saveLoaded() override;
void setupPlayer() override;
void renderPlayer() override;