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Wait for completion of CreateMapItem on exit to avoid potential threading issue
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@ -238,6 +238,9 @@ namespace MWRender
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removeCamera(*it);
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removeCamera(*it);
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for (CameraVector::iterator it = mActiveCameras.begin(); it != mActiveCameras.end(); ++it)
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for (CameraVector::iterator it = mActiveCameras.begin(); it != mActiveCameras.end(); ++it)
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removeCamera(*it);
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removeCamera(*it);
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if (mWorkItem)
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mWorkItem->waitTillDone();
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}
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}
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void GlobalMap::render ()
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void GlobalMap::render ()
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