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Fix for applying view distance
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@ -400,6 +400,7 @@ namespace MWRender
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else if (it->first == "Viewing distance" && it->second == "viewing distance")
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{
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mViewDistance = Settings::Manager::getFloat("viewing distance", "Viewing distance");
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mStateUpdater->setFogEnd(mViewDistance);
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updateProjectionMatrix();
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}
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else if (it->first == "General" && (it->second == "texture filtering" || it->second == "anisotropy"))
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