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Document some gameplay settings
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@ -238,3 +238,34 @@ An enchanted bow with chitin arrows will no longer be enough for the purpose, wh
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This was previously the default engine behavior that diverged from Morrowind design.
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This setting can be toggled in Advanced tab of the launcher.
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strength influences hand to hand
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--------------------------------
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:Type: integer
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:Range: 0, 1, 2
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:Default: 0
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This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage, which is using the formula
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Morrowind Code Patch uses for its equivalent feature: damage is multiplied by its value divided by 40.
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0: Strength attribute is ignored
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1: Strength attribute is factored in damage from any actor
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2: Strength attribute is factored in damage from any actor except werewolves
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This setting can be controlled in Advanced tab of the launcher.
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normalise race speed
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:Type: boolean
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:Range: True/False
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:Default: False
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By default race weight is factored into horizontal movement speed like in Morrowind.
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For example, an NPC which has 1.2 race weight is faster than an NPC with the exact same stats and weight 1.0 by a factor of 120%.
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If this setting is true, race weight is ignored in the calculations which allows for a movement behavior
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equivalent to the one introduced by the equivalent Morrowind Code Patch feature.
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This makes the movement speed behavior more fair between different races.
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This setting can be controlled in Advanced tab of the launcher.
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