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Fix being able to switch weapons while knocked out

This commit is contained in:
scrawl 2015-01-04 19:50:46 +01:00
parent de12c96a46
commit 5e7e40aac9

View File

@ -900,7 +900,8 @@ bool CharacterController::updateWeaponState()
} }
bool forcestateupdate = false; bool forcestateupdate = false;
if(weaptype != mWeaponType && mHitState != CharState_KnockDown) if(weaptype != mWeaponType && mHitState != CharState_KnockDown && mHitState != CharState_KnockOut
&& mHitState != CharState_Hit)
{ {
forcestateupdate = true; forcestateupdate = true;