mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-03-14 01:19:59 +00:00
Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
This commit is contained in:
parent
4743030d4b
commit
5d4f58c828
@ -3178,13 +3178,10 @@ namespace MWWorld
|
||||
{
|
||||
breakInvisibility(actor);
|
||||
|
||||
if (mScriptsEnabled)
|
||||
if (object.getRefData().activate())
|
||||
{
|
||||
if (object.getRefData().activate())
|
||||
{
|
||||
boost::shared_ptr<MWWorld::Action> action = (object.getClass().activate(object, actor));
|
||||
action->execute (actor);
|
||||
}
|
||||
boost::shared_ptr<MWWorld::Action> action = (object.getClass().activate(object, actor));
|
||||
action->execute (actor);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user