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Limit difficulty scaling, as mentioned in docs
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@ -12,8 +12,10 @@ float scaleDamage(float damage, const MWWorld::Ptr& attacker, const MWWorld::Ptr
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{
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{
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const MWWorld::Ptr& player = MWMechanics::getPlayer();
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const MWWorld::Ptr& player = MWMechanics::getPlayer();
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// [-100, 100]
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// [-500, 500]
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int difficultySetting = Settings::Manager::getInt("difficulty", "Game");
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int difficultySetting = Settings::Manager::getInt("difficulty", "Game");
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difficultySetting = std::min(difficultySetting, 500);
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difficultySetting = std::max(difficultySetting, -500);
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static const float fDifficultyMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDifficultyMult")->getFloat();
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static const float fDifficultyMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDifficultyMult")->getFloat();
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