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fix a typo that caused SPLIT_TERRAIN=true blendmap to be too detailed (causing insane loading times)

This commit is contained in:
scrawl 2012-02-28 16:20:57 +01:00
parent dbd2d390fd
commit 5b5e8ba4fd

View File

@ -18,7 +18,7 @@ namespace MWRender
mTerrainGlobals = OGRE_NEW Ogre::TerrainGlobalOptions();
mTerrainGlobals->setMaxPixelError(8);
mTerrainGlobals->setLayerBlendMapSize(SPLIT_TERRAIN ? 1024 : 256);
mTerrainGlobals->setLayerBlendMapSize(SPLIT_TERRAIN ? 256 : 1024);
Ogre::TerrainMaterialGeneratorPtr matGen;
TerrainMaterialGeneratorB* matGenP = new TerrainMaterialGeneratorB();