mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-22 03:40:49 +00:00
Uncheck sheathing checkboxes automatically when appropriate
Fix their order and bogus saveSettingBool calls
This commit is contained in:
parent
5eab913a9c
commit
5a5bc0bef8
@ -84,8 +84,11 @@ bool Launcher::AdvancedPage::loadSettings()
|
||||
loadSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
|
||||
connect(animSourcesCheckBox, SIGNAL(toggled(bool)), this, SLOT(slotAnimSourcesToggled(bool)));
|
||||
loadSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
|
||||
loadSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
|
||||
loadSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
|
||||
if (animSourcesCheckBox->checkState())
|
||||
{
|
||||
loadSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
|
||||
loadSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
|
||||
}
|
||||
|
||||
// Input Settings
|
||||
loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
|
||||
@ -146,11 +149,6 @@ void Launcher::AdvancedPage::saveSettings()
|
||||
saveSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
|
||||
saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
|
||||
saveSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
|
||||
if (animSourcesCheckBox->checkState())
|
||||
{
|
||||
saveSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
|
||||
saveSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
|
||||
}
|
||||
saveSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
|
||||
saveSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
|
||||
saveSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
|
||||
@ -201,4 +199,9 @@ void Launcher::AdvancedPage::slotAnimSourcesToggled(bool checked)
|
||||
{
|
||||
weaponSheathingCheckBox->setEnabled(checked);
|
||||
shieldSheathingCheckBox->setEnabled(checked);
|
||||
if (!checked)
|
||||
{
|
||||
weaponSheathingCheckBox->setCheckState(Qt::Unchecked);
|
||||
shieldSheathingCheckBox->setCheckState(Qt::Unchecked);
|
||||
}
|
||||
}
|
||||
|
@ -197,19 +197,6 @@
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="shieldSheathingCheckBox">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>Render holstered shield, requires modded assets.</p></body></html></string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Shield sheathing</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="weaponSheathingCheckBox">
|
||||
<property name="enabled">
|
||||
@ -223,6 +210,19 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="shieldSheathingCheckBox">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>Render holstered shield, requires modded assets.</p></body></html></string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Shield sheathing</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
Loading…
x
Reference in New Issue
Block a user