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https://gitlab.com/OpenMW/openmw.git
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remove debug prints
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parent
3f4ce32727
commit
5a43fe3e5f
@ -235,7 +235,6 @@ void ContainerBase::drawItems()
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int displayCount = iter->getRefData().getCount();
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int displayCount = iter->getRefData().getCount();
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if (mDragAndDrop->mIsOnDragAndDrop && *iter == *mDragAndDrop->mDraggedWidget->getUserData<MWWorld::Ptr>())
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if (mDragAndDrop->mIsOnDragAndDrop && *iter == *mDragAndDrop->mDraggedWidget->getUserData<MWWorld::Ptr>())
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{
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{
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std::cout << "beep" << std::endl;
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displayCount -= mDragAndDrop->mDraggedCount;
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displayCount -= mDragAndDrop->mDraggedCount;
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}
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}
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if(displayCount > 0 && !(onlyMagic && MWWorld::Class::get(*iter).getEnchantment(*iter) == "" && iter->getTypeName() != typeid(ESM::Potion).name()))
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if(displayCount > 0 && !(onlyMagic && MWWorld::Class::get(*iter).getEnchantment(*iter) == "" && iter->getTypeName() != typeid(ESM::Potion).name()))
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@ -154,8 +154,6 @@ namespace MWGui
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// can't be equipped, try to use instead
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// can't be equipped, try to use instead
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boost::shared_ptr<MWWorld::Action> action = MWWorld::Class::get(ptr).use(ptr);
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boost::shared_ptr<MWWorld::Action> action = MWWorld::Class::get(ptr).use(ptr);
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std::cout << "Item can't be equipped" << std::endl;
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action->execute();
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action->execute();
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/// \todo scripts
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/// \todo scripts
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@ -188,8 +186,6 @@ namespace MWGui
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// equip the item in the first available slot
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// equip the item in the first available slot
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invStore.equip(slots.first.front(), it);
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invStore.equip(slots.first.front(), it);
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std::cout << "Equipped item in slot " << slots.first.front() << std::endl;
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}
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}
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mDragAndDrop->mIsOnDragAndDrop = false;
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mDragAndDrop->mIsOnDragAndDrop = false;
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@ -212,14 +208,8 @@ namespace MWGui
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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if (it != invStore.end())
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if (it != invStore.end())
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{
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{
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std::cout << "slot " << slot << " is equipped" << std::endl;
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items.push_back(*it);
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items.push_back(*it);
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}
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}
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else
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{
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std::cout << "slot " << slot << " is empty " << std::endl;
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}
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}
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}
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return items;
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return items;
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