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https://gitlab.com/OpenMW/openmw.git
synced 2025-02-11 15:40:39 +00:00
Rename animation layers to animation states
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parent
ccff364b52
commit
58efce5008
@ -20,17 +20,14 @@ namespace MWRender
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Ogre::Real Animation::AnimationValue::getValue() const
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{
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AnimLayerMap::const_iterator iter = mAnimation->mLayers.find(mAnimation->mAnimationName);
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if(iter != mAnimation->mLayers.end())
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AnimStateMap::const_iterator iter = mAnimation->mStates.find(mAnimation->mAnimationName);
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if(iter != mAnimation->mStates.end())
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return iter->second.mTime;
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return 0.0f;
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}
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void Animation::AnimationValue::setValue(Ogre::Real value)
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void Animation::AnimationValue::setValue(Ogre::Real)
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{
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AnimLayerMap::iterator iter = mAnimation->mLayers.find(mAnimation->mAnimationName);
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if(iter != mAnimation->mLayers.end())
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iter->second.mTime = value;
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}
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@ -197,7 +194,7 @@ void Animation::addAnimSource(const std::string &model)
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void Animation::clearAnimSources()
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{
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mLayers.clear();
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mStates.clear();
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mSource = NULL;
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mAnimationName.empty();
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@ -356,7 +353,7 @@ void Animation::updatePosition(float time, Ogre::Vector3 &position)
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mAccumRoot->setPosition(-mLastPosition);
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}
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bool Animation::reset(AnimLayer &layer, const NifOgre::TextKeyMap &keys, NifOgre::NodeTargetValue<Ogre::Real> *nonaccumctrl, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint)
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bool Animation::reset(AnimState &state, const NifOgre::TextKeyMap &keys, NifOgre::NodeTargetValue<Ogre::Real> *nonaccumctrl, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint)
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{
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std::string tag = groupname+": "+start;
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NifOgre::TextKeyMap::const_iterator startkey(keys.begin());
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@ -382,45 +379,45 @@ bool Animation::reset(AnimLayer &layer, const NifOgre::TextKeyMap &keys, NifOgre
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if(startkey == stopkey)
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return false;
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layer.mStartKey = startkey;
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layer.mLoopStartKey = startkey;
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layer.mStopKey = stopkey;
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layer.mNextKey = startkey;
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state.mStartKey = startkey;
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state.mLoopStartKey = startkey;
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state.mStopKey = stopkey;
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state.mNextKey = startkey;
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layer.mTime = layer.mStartKey->first + ((layer.mStopKey->first - layer.mStartKey->first) * startpoint);
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state.mTime = state.mStartKey->first + ((state.mStopKey->first - state.mStartKey->first) * startpoint);
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tag = groupname+": loop start";
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while(layer.mNextKey->first <= layer.mTime && layer.mNextKey != layer.mStopKey)
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while(state.mNextKey->first <= state.mTime && state.mNextKey != state.mStopKey)
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{
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if(layer.mNextKey->second == tag)
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layer.mLoopStartKey = layer.mNextKey;
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layer.mNextKey++;
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if(state.mNextKey->second == tag)
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state.mLoopStartKey = state.mNextKey;
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state.mNextKey++;
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}
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if(nonaccumctrl)
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mLastPosition = nonaccumctrl->getTranslation(layer.mTime) * mAccumulate;
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mLastPosition = nonaccumctrl->getTranslation(state.mTime) * mAccumulate;
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return true;
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}
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bool Animation::doLoop(AnimLayer &layer)
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bool Animation::doLoop(AnimState &state)
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{
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if(layer.mLoopCount == 0)
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if(state.mLoopCount == 0)
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return false;
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layer.mLoopCount--;
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state.mLoopCount--;
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layer.mTime = layer.mLoopStartKey->first;
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layer.mNextKey = layer.mLoopStartKey;
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layer.mNextKey++;
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layer.mPlaying = true;
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state.mTime = state.mLoopStartKey->first;
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state.mNextKey = state.mLoopStartKey;
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state.mNextKey++;
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state.mPlaying = true;
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if(mNonAccumCtrl)
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mLastPosition = mNonAccumCtrl->getTranslation(layer.mTime) * mAccumulate;
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mLastPosition = mNonAccumCtrl->getTranslation(state.mTime) * mAccumulate;
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return true;
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}
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bool Animation::handleTextKey(AnimLayer &layer, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key)
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bool Animation::handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key)
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{
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float time = key->first;
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const std::string &evt = key->second;
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@ -449,15 +446,15 @@ bool Animation::handleTextKey(AnimLayer &layer, const std::string &groupname, co
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if(evt.compare(off, len, "start") == 0 || evt.compare(off, len, "loop start") == 0)
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{
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layer.mLoopStartKey = key;
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state.mLoopStartKey = key;
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return true;
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}
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if(evt.compare(off, len, "loop stop") == 0 || evt.compare(off, len, "stop") == 0)
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{
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if(doLoop(layer))
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if(doLoop(state))
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{
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if(layer.mTime >= time)
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if(state.mTime >= time)
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return false;
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}
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return true;
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@ -473,11 +470,11 @@ bool Animation::play(const std::string &groupname, const std::string &start, con
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if(!mSkelBase || groupname.empty())
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return false;
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AnimLayerMap::iterator layeriter = mLayers.find(groupname);
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if(layeriter != mLayers.end())
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mLayers.erase(layeriter);
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AnimStateMap::iterator stateiter = mStates.find(groupname);
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if(stateiter != mStates.end())
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mStates.erase(stateiter);
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// HACK: Don't clear all active animations
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mLayers.clear();
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mStates.clear();
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bool movinganim = false;
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bool foundanim = false;
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@ -504,14 +501,14 @@ bool Animation::play(const std::string &groupname, const std::string &start, con
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if(!foundanim)
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{
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AnimLayer layer;
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if(!reset(layer, keys, nonaccumctrl, groupname, start, stop, startpoint))
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AnimState state;
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if(!reset(state, keys, nonaccumctrl, groupname, start, stop, startpoint))
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continue;
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foundanim = true;
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layer.mLoopCount = loops;
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layer.mPlaying = true;
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mLayers[groupname] = layer;
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state.mLoopCount = loops;
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state.mPlaying = true;
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mStates[groupname] = state;
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// FIXME
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mSource = &*iter;
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@ -542,8 +539,8 @@ bool Animation::play(const std::string &groupname, const std::string &start, con
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bool Animation::getInfo(const std::string &groupname, float *complete, std::string *start, std::string *stop) const
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{
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AnimLayerMap::const_iterator iter = mLayers.find(groupname);
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if(iter == mLayers.end())
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AnimStateMap::const_iterator iter = mStates.find(groupname);
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if(iter == mStates.end())
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{
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if(complete) *complete = 0.0f;
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if(start) *start = "";
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@ -564,31 +561,31 @@ Ogre::Vector3 Animation::runAnimation(float duration)
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Ogre::Vector3 movement(0.0f);
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duration *= mAnimSpeedMult;
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AnimLayerMap::iterator layeriter = mLayers.begin();
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for(;layeriter != mLayers.end();layeriter++)
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AnimStateMap::iterator stateiter = mStates.begin();
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for(;stateiter != mStates.end();stateiter++)
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{
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AnimLayer &layer = layeriter->second;
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AnimState &state = stateiter->second;
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float timepassed = duration;
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while(layer.mPlaying)
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while(state.mPlaying)
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{
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float targetTime = layer.mTime + timepassed;
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if(layer.mNextKey->first > targetTime)
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float targetTime = state.mTime + timepassed;
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if(state.mNextKey->first > targetTime)
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{
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layer.mTime = targetTime;
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state.mTime = targetTime;
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if(mNonAccumCtrl)
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updatePosition(layer.mTime, movement);
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updatePosition(state.mTime, movement);
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break;
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}
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NifOgre::TextKeyMap::const_iterator key(layer.mNextKey++);
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layer.mTime = key->first;
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NifOgre::TextKeyMap::const_iterator key(state.mNextKey++);
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state.mTime = key->first;
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if(mNonAccumCtrl)
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updatePosition(layer.mTime, movement);
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updatePosition(state.mTime, movement);
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layer.mPlaying = (key != layer.mStopKey);
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timepassed = targetTime - layer.mTime;
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state.mPlaying = (key != state.mStopKey);
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timepassed = targetTime - state.mTime;
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if(!handleTextKey(layer, layeriter->first, key))
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if(!handleTextKey(state, stateiter->first, key))
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break;
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}
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}
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@ -35,7 +35,7 @@ protected:
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};
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typedef std::vector<AnimSource> AnimSourceList;
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struct AnimLayer {
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struct AnimState {
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NifOgre::TextKeyMap::const_iterator mStartKey;
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NifOgre::TextKeyMap::const_iterator mLoopStartKey;
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NifOgre::TextKeyMap::const_iterator mStopKey;
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@ -46,10 +46,10 @@ protected:
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bool mPlaying;
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size_t mLoopCount;
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AnimLayer() : mTime(0.0f), mPlaying(false), mLoopCount(0)
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AnimState() : mTime(0.0f), mPlaying(false), mLoopCount(0)
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{ }
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};
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typedef std::map<std::string,AnimLayer> AnimLayerMap;
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typedef std::map<std::string,AnimState> AnimStateMap;
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MWWorld::Ptr mPtr;
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@ -66,7 +66,7 @@ protected:
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float mAnimVelocity;
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float mAnimSpeedMult;
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AnimLayerMap mLayers;
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AnimStateMap mStates;
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// Note: One per animation group (lower body, upper body, left arm, etc).
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AnimSource *mSource;
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@ -93,14 +93,14 @@ protected:
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* the marker is not found, or if the markers are the same, it returns
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* false.
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*/
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bool reset(AnimLayer &layer, const NifOgre::TextKeyMap &keys,
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bool reset(AnimState &state, const NifOgre::TextKeyMap &keys,
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NifOgre::NodeTargetValue<Ogre::Real> *nonaccumctrl,
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const std::string &groupname, const std::string &start, const std::string &stop,
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float startpoint);
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bool doLoop(AnimLayer &layer);
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bool doLoop(AnimState &state);
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bool handleTextKey(AnimLayer &layer, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key);
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bool handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key);
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void setObjectRoot(Ogre::SceneNode *node, const std::string &model, bool baseonly);
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void addAnimSource(const std::string &model);
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