From 48758116d6f228dfab4ec82e9c26975e7bcefdb4 Mon Sep 17 00:00:00 2001 From: Fanael Linithien Date: Sat, 6 Jun 2020 14:24:33 +0200 Subject: [PATCH] Make sure the skill level up message box displays the value correctly Fixes regression introduced in 204d2acf2570073d9d9736493d79e9a1326d6136. --- apps/openmw/mwmechanics/npcstats.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwmechanics/npcstats.cpp b/apps/openmw/mwmechanics/npcstats.cpp index 1e9003a2f3..0e4b3f44cc 100644 --- a/apps/openmw/mwmechanics/npcstats.cpp +++ b/apps/openmw/mwmechanics/npcstats.cpp @@ -265,7 +265,7 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas MWBase::Environment::get().getWindowManager()->playSound("skillraise"); std::string message = MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", ""); - message = Misc::StringUtils::format(message, ("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}"), base); + message = Misc::StringUtils::format(message, ("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}"), static_cast(base)); if (readBook) message = "#{sBookSkillMessage}\n" + message;