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Fix the path correction for animation sources provided in NPC record (Fixes #2444)
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@ -473,7 +473,7 @@ void NpcAnimation::updateNpcBase()
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else if(!mNpc->isMale() && !isBeast)
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addAnimSource("meshes\\xbase_anim_female.nif");
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if(mNpc->mModel.length() > 0)
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addAnimSource("meshes\\x"+mNpc->mModel);
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addAnimSource(Misc::ResourceHelpers::correctActorModelPath("meshes\\" + mNpc->mModel, mResourceSystem->getVFS()));
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}
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}
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else
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