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Properly handle negative count RemoveItem (bug #6895)
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@ -132,6 +132,7 @@
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Bug #6794: Light sources are attached to mesh bounds centers instead of mesh origins when AttachLight NiNode is missing
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Bug #6794: Light sources are attached to mesh bounds centers instead of mesh origins when AttachLight NiNode is missing
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Bug #6799: Game crashes if an NPC has no Class attached
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Bug #6799: Game crashes if an NPC has no Class attached
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Bug #6849: ImageButton texture is not scaled properly
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Bug #6849: ImageButton texture is not scaled properly
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Bug #6895: Removing a negative number of items from a script, makes the script terminate with an error
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Feature #890: OpenMW-CS: Column filtering
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Feature #890: OpenMW-CS: Column filtering
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Feature #1465: "Reset" argument for AI functions
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Feature #1465: "Reset" argument for AI functions
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Feature #2491: Ability to make OpenMW "portable"
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Feature #2491: Ability to make OpenMW "portable"
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@ -216,7 +216,7 @@ namespace MWScript
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runtime.pop();
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runtime.pop();
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if (count<0)
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if (count<0)
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throw std::runtime_error ("second argument for RemoveItem must be non-negative");
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count = static_cast<uint16_t>(count);
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// no-op
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// no-op
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if (count == 0)
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if (count == 0)
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