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Don't allow the use of the "jump" key while sneaking
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@ -357,7 +357,7 @@ namespace MWInput
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mPlayer.setSneak(actionIsActive(A_Sneak));
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if (actionIsActive(A_Jump) && mControlSwitch["playerjumping"])
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if (actionIsActive(A_Jump) && mControlSwitch["playerjumping"] && !actionIsActive(A_Sneak))
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{
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mPlayer.setUpDown (1);
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triedToMove = true;
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