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Fix for dark terrain in some cases
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cdd0623009
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5666e02546
@ -28,6 +28,7 @@
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#include <osg/Texture2D>
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#include <osg/TexMat>
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#include <osg/Material>
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#include <osg/TexEnvCombine>
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#include <osg/io_utils>
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@ -67,6 +68,12 @@ namespace Terrain
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stateset->setTextureAttributeAndModes(texunit, new osg::TexMat(texMat));
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osg::ref_ptr<osg::TexEnvCombine> texEnvCombine (new osg::TexEnvCombine);
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texEnvCombine->setCombine_RGB(osg::TexEnvCombine::REPLACE);
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texEnvCombine->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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stateset->setTextureAttributeAndModes(texunit, texEnvCombine, osg::StateAttribute::ON);
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++texunit;
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}
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