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fixed a terrain-related Redemption crash
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@ -160,7 +160,7 @@ namespace MWRender
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numTextures,
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indexes);
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if ( land->landData->usingColours )
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if ( land && land->landData->usingColours )
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{
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// disable or enable global colour map (depends on available vertex colours)
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mActiveProfile->setGlobalColourMapEnabled(true);
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