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fixed a terrain-related Redemption crash

This commit is contained in:
Marc Zinnschlag 2012-03-30 15:52:09 +02:00
parent 2d2af4b28a
commit 557e97bab4

View File

@ -160,7 +160,7 @@ namespace MWRender
numTextures, numTextures,
indexes); indexes);
if ( land->landData->usingColours ) if ( land && land->landData->usingColours )
{ {
// disable or enable global colour map (depends on available vertex colours) // disable or enable global colour map (depends on available vertex colours)
mActiveProfile->setGlobalColourMapEnabled(true); mActiveProfile->setGlobalColourMapEnabled(true);