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Fix jail screen fading
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@ -58,6 +58,7 @@ namespace MWGui
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{
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWBase::Environment::get().getWorld()->teleportToClosestMarker(player, "prisonmarker");
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MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.f); // override fade-in caused by cell transition
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setVisible(true);
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mTimeAdvancer.run(100);
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