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avoid starting sound updates more than necessary
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@ -938,6 +938,8 @@ namespace MWSound
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env
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);
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updateMusic(duration);
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// Check if any sounds are finished playing, and trash them
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SoundMap::iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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@ -1048,9 +1050,7 @@ namespace MWSound
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{
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mMusic->updateFade(duration);
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mOutput->startUpdate();
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mOutput->updateStream(mMusic);
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mOutput->finishUpdate();
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if (mMusic->getRealVolume() <= 0.f)
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{
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@ -1072,7 +1072,6 @@ namespace MWSound
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updateSounds(duration);
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updateRegionSound(duration);
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updateWaterSound(duration);
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updateMusic(duration);
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}
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}
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