diff --git a/apps/openmw/mwmechanics/obstacle.cpp b/apps/openmw/mwmechanics/obstacle.cpp index c8b548bad9..63167e302f 100644 --- a/apps/openmw/mwmechanics/obstacle.cpp +++ b/apps/openmw/mwmechanics/obstacle.cpp @@ -2,6 +2,8 @@ #include +#include "../mwbase/world.hpp" +#include "../mwbase/environment.hpp" #include "../mwworld/class.hpp" #include "../mwworld/cellstore.hpp" @@ -123,15 +125,17 @@ namespace MWMechanics */ void ObstacleCheck::update(const MWWorld::Ptr& actor, float duration) { - const MWWorld::Class& cls = actor.getClass(); - ESM::Position pos = actor.getRefData().getPosition(); + const ESM::Position pos = actor.getRefData().getPosition(); - if(mDistSameSpot == -1) - mDistSameSpot = DIST_SAME_SPOT * cls.getSpeed(actor); + if (mDistSameSpot == -1) + { + const osg::Vec3f halfExtents = MWBase::Environment::get().getWorld()->getHalfExtents(actor); + mDistSameSpot = DIST_SAME_SPOT * actor.getClass().getSpeed(actor) + 1.2 * std::max(halfExtents.x(), halfExtents.y()); + } - float distSameSpot = mDistSameSpot * duration; - - bool samePosition = (osg::Vec2f(pos.pos[0], pos.pos[1]) - osg::Vec2f(mPrevX, mPrevY)).length2() < distSameSpot * distSameSpot; + const float distSameSpot = mDistSameSpot * duration; + const float squaredMovedDistance = (osg::Vec2f(pos.pos[0], pos.pos[1]) - osg::Vec2f(mPrevX, mPrevY)).length2(); + const bool samePosition = squaredMovedDistance < distSameSpot * distSameSpot; // update position mPrevX = pos.pos[0];