diff --git a/CHANGELOG.md b/CHANGELOG.md index 0405757b69..799f5e0658 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -18,6 +18,7 @@ Bug #6101: Disarming trapped unlocked owned objects isn't considered a crime Bug #6107: Fatigue is incorrectly recalculated when fortify effect is applied or removed Bug #6115: Showmap overzealous matching + Bug #6118: Creature landing sound counts as a footstep Bug #6123: NPC with broken script freezes the game on hello Bug #6129: Player avatar not displayed correctly for large window sizes when GUI scaling active Bug #6131: Item selection in the avatar window not working correctly for large window sizes diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index d5a1d46a88..c9bb1b7c4d 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -989,8 +989,7 @@ void CharacterController::handleTextKey(const std::string &groupname, SceneUtil: if(!sound.empty()) { MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager(); - // NB: landing sound is not played for NPCs here - if(soundgen == "left" || soundgen == "right" || soundgen == "land") + if (soundgen == "left" || soundgen == "right") { sndMgr->playSound3D(mPtr, sound, volume, pitch, MWSound::Type::Foot, MWSound::PlayMode::NoPlayerLocal);