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Fix animation bug with VAOs
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parent
066b74eb43
commit
53188f61fc
@ -2,6 +2,8 @@
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#include <cassert>
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#include <cassert>
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#include <osg/Version>
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namespace SceneUtil
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namespace SceneUtil
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{
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{
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@ -176,6 +178,10 @@ void MorphGeometry::cull(osg::NodeVisitor *nv)
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positionDst->dirty();
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positionDst->dirty();
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#if OSG_MIN_VERSION_REQUIRED(3, 5, 6)
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geom.dirtyGLObjects();
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#endif
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nv->pushOntoNodePath(&geom);
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nv->pushOntoNodePath(&geom);
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nv->apply(geom);
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nv->apply(geom);
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nv->popFromNodePath();
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nv->popFromNodePath();
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@ -3,6 +3,8 @@
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#include <stdexcept>
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#include <stdexcept>
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#include <cstdlib>
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#include <cstdlib>
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#include <osg/Version>
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#include <components/debug/debuglog.hpp>
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#include <components/debug/debuglog.hpp>
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#include "skeleton.hpp"
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#include "skeleton.hpp"
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@ -235,6 +237,10 @@ void RigGeometry::cull(osg::NodeVisitor* nv)
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if (tangentDst)
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if (tangentDst)
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tangentDst->dirty();
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tangentDst->dirty();
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#if OSG_MIN_VERSION_REQUIRED(3, 5, 6)
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geom.dirtyGLObjects();
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#endif
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nv->pushOntoNodePath(&geom);
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nv->pushOntoNodePath(&geom);
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nv->apply(geom);
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nv->apply(geom);
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nv->popFromNodePath();
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nv->popFromNodePath();
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