mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-04-07 13:20:25 +00:00
Don't play "idle" voice entries for NPCs with Hello 0
Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them.
This commit is contained in:
parent
39d86a9468
commit
52f89e9a17
@ -191,10 +191,12 @@ namespace MWMechanics
|
|||||||
mIdleNow = true;
|
mIdleNow = true;
|
||||||
|
|
||||||
// Play idle voiced dialogue entries randomly
|
// Play idle voiced dialogue entries randomly
|
||||||
|
int hello = actor.getClass().getCreatureStats(actor).getAiSetting(CreatureStats::AI_Hello).getModified();
|
||||||
|
if (hello > 0)
|
||||||
|
{
|
||||||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||||
float chance = store.get<ESM::GameSetting>().find("fVoiceIdleOdds")->getFloat();
|
float chance = store.get<ESM::GameSetting>().find("fVoiceIdleOdds")->getFloat();
|
||||||
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
|
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
|
||||||
|
|
||||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
||||||
|
|
||||||
// Don't bother if the player is out of hearing range
|
// Don't bother if the player is out of hearing range
|
||||||
@ -202,13 +204,14 @@ namespace MWMechanics
|
|||||||
MWBase::Environment::get().getDialogueManager()->say(actor, "idle");
|
MWBase::Environment::get().getDialogueManager()->say(actor, "idle");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if(mIdleNow)
|
if(mIdleNow)
|
||||||
{
|
{
|
||||||
// Play a random voice greeting if the player gets too close
|
// Play a random voice greeting if the player gets too close
|
||||||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||||
|
|
||||||
float hello = actor.getClass().getCreatureStats(actor).getAiSetting(CreatureStats::AI_Hello).getModified();
|
int hello = actor.getClass().getCreatureStats(actor).getAiSetting(CreatureStats::AI_Hello).getModified();
|
||||||
float helloDistance = hello;
|
float helloDistance = hello;
|
||||||
int iGreetDistanceMultiplier = store.get<ESM::GameSetting>().find("iGreetDistanceMultiplier")->getInt();
|
int iGreetDistanceMultiplier = store.get<ESM::GameSetting>().find("iGreetDistanceMultiplier")->getInt();
|
||||||
helloDistance *= iGreetDistanceMultiplier;
|
helloDistance *= iGreetDistanceMultiplier;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user